Goblins in Nostalgic style (3d printable)
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About the Project
3d Printable Goblin project, Sculpted in Blender and test printed on a Anycubic Photon 4k mono. Loving old style full of Character minis from the eighties and early nineties, I decided that the modern goblins just didn't inspire me. So I figured I'd try my hand at making my own.
Related Game: Warhammer 40,000
Related Company: Games Workshop
Related Genre: Science Fiction
This Project is Active
Refining my older sculpts to match the newer ones.
Some of my older sculpts are looking a bit odd now, so I’ve started refining them and modifying parts that didn’t print or paint well. I liked this model, but the nose looks strange and he’s a little bit to lumpy. Also his belts and knife needed exaggerating to make them easier to print and paint.
Video time-lapse of me sketching a goblins head.
Sketching of a goblin head complete with errors and lots of pressing undo. When the individual parts are to my liking I join the parts and use the remesh feature, before smoothing and adding details.
Another model work in progress
It has a face and ears from another model so they will be replaced with an original sculpt, but you get the idea.
Arm and hand once posed
The hands looking strange has been mentioned to me a couple of times now. There are many parts of my models including hands, that are left as parts until the ready to print model is exported, so that I can adjust the pose if needed after test printing. Before exporting the final model the parts are all joined and smoothed out. I hope this clears up why basic shapes are still visible on a lot of my models I post here.
Changing hands. arms too.
It may appear to be a small change, but the original models took quite a bit of effort to smooth out the hands and give them a natural shape. The low quality base goblin I used had very basic hands with no knuckles, So I’ve replaced them with the more detailed hands from my less basic goblin base. This will make finishing the hands on all final models a lot quicker.
Back to the mad grot.
Work in progress of this grot with a paint over to see what it looks like with colour.
Day job slowing progress ...
Refining the mech design and experimenting with some ideas. including an ork.
started to pose mech and refine the Cybergrot to have a goblins arm in his hand not a head.
For my game at least, its goblins vs goblins so a human head is out of place. Plus it was pointed out on discord, that it looked to heavy for him to be holding it like that.
The mech needs details and a pilot seat, but is going well.
Refined the Cyber grot idea into a better pose.
This is also a test of rendering the model fast and making a turntable video.