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Goblins in Nostalgic style (3d printable)

Goblins in Nostalgic style (3d printable)

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Project Blog by wormfooduk Cult of Games Member

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About the Project

3d Printable Goblin project, Sculpted in Blender and test printed on a Anycubic Photon 4k mono. Loving old style full of Character minis from the eighties and early nineties, I decided that the modern goblins just didn't inspire me. So I figured I'd try my hand at making my own.

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Making the model easier to paint

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I've dropped the gun lower to close the gap between the body and the gun, by flipping the mag onto the inside it closes another gap. There are now no small areas to get a brush into. Should make it a nicer painting experience.I've dropped the gun lower to close the gap between the body and the gun, by flipping the mag onto the inside it closes another gap. There are now no small areas to get a brush into. Should make it a nicer painting experience.

Another gun for the model bellow

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Another gun for the model bellow
With his gunWith his gun

Bulking out the squad.

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Will be holding a submachine gun, yet to be designed.Will be holding a submachine gun, yet to be designed.

Refresh of old model that wasn't fitting in.

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Made myself a desktop background .

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Made myself a desktop background .

Quick paintover To test with colour.

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Quick paintover To test with colour.
Quick paintover To test with colour.

Ork Base mesh tweak

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Still not sure I want to expand to do Orks, but we shall see.Still not sure I want to expand to do Orks, but we shall see.

Added boots to shotgun grot

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Shotgun grot now has boots and shotgun shells around his waste.Shotgun grot now has boots and shotgun shells around his waste.

Starting to split models into groups Uniformed ones first

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Old model improvements

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Alot of my older models had very basic faces and I've been going back and refining them.Alot of my older models had very basic faces and I've been going back and refining them.

clothes added now the boots

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After this model I will go back through my models and finish them off with final smoothing and details added.After this model I will go back through my models and finish them off with final smoothing and details added.

Started a model based on one of my faverate Kev Adams minis

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This one is just for funThis one is just for fun

Continuing with heads and faces today.

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I need a lot of head options, because I hate when models use the same details. I need a lot of head options, because I hate when models use the same details.

Refining my older sculpts to match the newer ones.

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Some of my older sculpts are looking a bit odd now, so I’ve started refining them and modifying parts that didn’t print or paint well. I liked this model, but the nose looks strange and he’s a little bit to lumpy. Also his belts and knife needed exaggerating to make them easier to print and paint.

More head sketches from today

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More head sketches from today

Video time-lapse of me sketching a goblins head.

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Sketching of a goblin head complete with errors and lots of pressing undo. When the individual parts are to my liking I join the parts and use the remesh feature, before smoothing and adding details.

Another model work in progress

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It has a face and ears from another model so they will be replaced with an original sculpt, but you get the idea.

Arm and hand once posed

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The hands looking strange has been mentioned to me a couple of times now. There are many parts of my models including hands, that are left as parts until the ready to print model is exported, so that I can adjust the pose if needed after test printing. Before exporting the final model the parts are all joined and smoothed out. I hope this clears up why basic shapes are still visible on a lot of my models I post here.

Little video showing how I can use my basic poser model.

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Changing hands. arms too.

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It may appear to be a small change, but the original models took quite a bit of effort to smooth out the hands and give them a natural shape.  The low quality base goblin I used had very basic hands with no knuckles, So I’ve replaced them with the more detailed hands from my less basic goblin base. This will make finishing the hands on all final models a lot quicker.

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