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Axe & Oath

Axe & Oath

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Project Blog by minigiant Cult of Games Member

Recommendations: 121

About the Project

This project is a reimagining of a classic Dwarf army into an all-Slayer force, bringing the fierce and tragic warriors of Warhammer Fantasy to life in a unique and thematic way. Each unit in the army, from the Slayer-Rangers to Slayer-Gyrocopters, has been carefully converted to embody the relentless spirit and tragic honor of the Dwarven Slayers. Beyond just crafting custom models, the project delves deep into the lore, weaving rich narratives and campaigns like "The Cursed Oath" to give this army a distinct identity. This project aims to create a visually striking and deeply immersive army that not only stands out on the battlefield but also tells a compelling story of sacrifice, vengeance, and unyielding resolve.

This Project is Active

Golden Button

Tutoring 0
Skill 1
Idea 0
1 Comment
Golden Button

I got myself a golden button. Didn’t think my dwarfs would get any attention here so thank you

Brotherhood of Grimnir

Tutoring 2
Skill 4
Idea 4
No Comments
Brotherhood of Grimnir
Brotherhood of Grimnir

Balkrag Grimgorson

Tutoring 3
Skill 4
Idea 6
4 Comments
Balkrag Grimgorson
Balkrag Grimgorson

Not all of the Undead beneath Karak Azgal are evil. Some have returned from death and still desire to do what is right. Balkrag is one such soul. He gained fame in life in an ironic twist of fate. Wanting only to cover a personal shame and the release of death, he chose the Slayer’s path. He proved too tenacious a warrior to go quietly and his skills in battle grew until he was almost without peer. An attack by Chaos Dwarfs on Karak Azgal brought him face-to-face with a Daemon. He slew the creature, thwarting the attack, but lost his own life in the process. As a reward for his brave deeds, he was buried in the Hall of Heroes and his name became legendary.

His rest, though, would not remain undisturbed. Koros the Liche summoned Balkrag’s spirit back from death, imprisoning it in the Dwarf‘s remains. Though he was powerless to stop his return, he was too strong of spirit to allow the necromancer to control him. He escaped from the Hall of Bones, vowing to destroy the Liche before again returning to the sleep of death. The Daemonslayer wanders the ruins of Karak Azgal now, trying to find the help he needs to defeat the Liche.

His condition as a Wight has obviously made this difficult. He is four feet tall, wields a two-handed axe, and wears no armour. He appears to be a skeleton, but his face is gruesome to behold, with rotting flesh still clinging to his skull and his orange spiked hair rising from the top of his head. Still, he sees this as only a minor inconvenience, believing fully that the Dwarf gods will send him help to vanquish his sworn foe.

Gyro-Chinooks

Tutoring 3
Skill 6
Idea 5
2 Comments
Gyro-Chinooks

Gyrocopters

Tutoring 3
Skill 6
Idea 5
No Comments
Gyrocopters

Slayer Giants

Tutoring 2
Skill 5
Idea 5
No Comments
Slayer Giants
Slayer Giants

Slayer Pirates

Tutoring 3
Skill 6
Idea 5
No Comments

Spectralbeards

Tutoring 2
Skill 4
Idea 4
2 Comments

Inspired by Gotrek and Felix’s experience in Karak Eight Peaks and to add a bit of variety to my Slayer Army

Thunderers

Tutoring 2
Skill 5
Idea 4
No Comments
Thunderers

Quarallers

Tutoring 2
Skill 5
Idea 4
No Comments
Slayer-Quarallers Slayer-Quarallers

Slammerers

Tutoring 2
Skill 5
Idea 4
No Comments
A very simple conversion of Hammerer weapon heads and slayer bodiesA very simple conversion of Hammerer weapon heads and slayer bodies

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