To Boldly Go Where no Schlock Has Gone Before!
Recommendations: 76
About the Project
Since I backed the Kickstarter in 2023, I was eagerly awaiting Star Schlock as it appeals to my love of old school 60s sci-fi and may even give me an opportunity to 3D print some of my needle-shaped space ships that have languished in my file folder structures for years. Star Schlock seems to represent all of the old sci-fi tropes into one and meld them into a table top skirmish game full of colors and nostalgia. The big box of goodies hit my door a few days ago and birthed this project. I intend on starting with the core box and slide into a quick tutorial/battel report, before tackling the multitude of other miniatures and additions that cam with the Kickstarter.
Related Game: Star Schlock
Related Company: Wunkay
Related Genre: Science Fiction
This Project is Active
Astroguards
The third faction I decided to add to the game are the Astroguards, the Astra Militarum of Star Shlock…
Skin – In order to create a variety of skin tones I used the following
- Gulliman Flesh GW Contrast highlighted with GW Cadian Flesh Tone
- Foundry Dark African Flesh Trio
- Foundry North African Flesh trio
- Foundry Oriental Flesh trio
Uniform – I used the game original scheme, to which I added a colored shoulder pad per squad to identify sq2uad members more easily’
- Helmet and shoulder pads: White + Apothecary White + white drybrush. Helmets slits are highlighted with GW Contrast Frostheart
- Vest and knee pads: GW Contrast Flesh Tearer Red highlighted by GW Evil Sun Scarlet
- Shirt and pants: GW Contrast Ultramarine Blue highlighted with GW Hoeth Blue
- Officers are identified with an inversed V on the white shoulder pad.
- One of the officers cape is painted GW Contrast Ultramarine Blue highlighted with GW Ahriman Blue
- Gloves and boots: GW Contrast Black Templar highlighted with whatever medium gray you have.
- Straps and belt: GW Contrast Snakebite Leather
Guns are painted black and dry brush with Vallejo Oily Steel.
The Simian Empire - Part 4
Also, I painted the grenade wielding baboons to add variety to the simian force.
Fur: GW contrast Agaros Dunes highlighted with American Burlap
Face: GW contrast Gulliman Flesh Dunes highlighted with Cadian Fleshtone
Rear: GW contrast Flesh Tearer Red highlighted with Wild Rider Red
Grenades: GW contrast Flesh Tearer Red, Militarum Green and Ultramarine Blue
Straps: Army Painter Hardened Leather Speed paint
Bases: Aquarium rocks (black) painted with Vallejo Turquoise Violet Color Shift. Grass by Gamers Grass – Tiny Alien Neon.
The Simian Empire - Part 3
decided to add another squad of gorilla warriors so as to allow for larger games or extra players.
Gorilla warriors were painted the same way as the original with the following differences:
Uniform: Militarum Green GW Contrast highlighted with GW Ogrin Camo
Sleeves: Creed Camo GW Contrast highlighted with GW Ogrin Camo
Leather straps/Boots/Pads: Army Painter Speed Paint Hardened Leather highlighted with GW Balor Brown
The Simian Empire - Part 1
The Simian Empire is the other faction provided in the core box and offer a close ressemblance of the original Planet of the Apes movies.
I am providing below the painting scheme I used for these units:
Skin and fur – I prefer a variety of skins and furs so a to diversify the units. These of course may not be realistic but keep in mind thee are space simians.
Skin
- Base: GW Contrast Black Legion – Highlight: Medium grey (any)
- Base: GW Contrast Basilicum Grey – Highlight: Light grey (any)
- Base: GW Contrast Guliman Flesh – Highlight: Cadian Fleshtone
Fur
- Base: GW Contrast Black Templar – Highlight: Light grey (any)
- Base: GW Contrast Cygor Brown – Highlight: GW Doombull Brown
Uniforms
Shirt/pant – Base: GW Contrast Leviathan Purple – Highlight (drybrush + layer): GW Slaneesh Grey
Padded Vest – Base: GW Contrast Cygor Brown – Highlight (drybrush + layer): GW Doombull Brown and Tuskgor Fur.
Shoulder pad/Harness/Belt: Army Painter Contrast Hardened Leather.
Shoes: GW Contrast Snakebite Leather – Soles: Black.
Helmets:
- Grunts – Leadbelcher + Vallejo Chrome accents.
- Officer – GW Retributor Gold + Vallejo Chrome accents.
Weapons: Base: Black – Drybrush Metal GW Leadbelcher + Vallejo Chrome accents. – Wood: GW Contrast Wildwood.
Dr. Zayce
Robe – GW Contrast Aggaros Dune
Scarf – GW Contrast Snakebite Leather – Highlight with light brown (any)
Shirt – GW Contrast Warp Lightning – Highlight Skarsnik Green
Base
American Canyon Orange – Shade: Howe brown shade – Highlight (drybrush): Americana Peache’s Cream – Aquarium rock: GW contrast Roxigor Scale – Gamers Grass.
Doctor Zayce
Mongo-rilla
Gorilla Grunt
Gorilla Grunt
Gorilla Grunt
USSS Explorer Corp - Part 1
The USSS Explorer Corp is one of the two factions provided in the core box and I decided to start with it, as it appealed to the old Trekky in me. I planned the color schemes around a landing party and thus wanted to represent most of the Explorer Corp divisions in it, for old school SciFi flavor.
First, I had to come up with said schemes and I designed them as follows:
- Command – Red and black
- Security – Red
- Science and Medicine – Blue
- Engineering – Yellow
- Communication – Green
All pants, belts and boots – Black
So as to make following up the painting process easier, I am going to list the paints used below as a group before showing the end results.
- Command – Red and black (see Security and Pants below)
- Security – GW Contrast Blood Angel Red – Highlights: GW Evil Sunz Scarlet
- Science and Medicine – GW Contrast Ultramarine Blue – GW Oeth Blue
- Engineering – GW Contrast IyandenYellow Highlights : GW Yriel Yellow
- Communication – GW Contrast Ork Flesh – Highlights: GW Moot Green
Al white uniforms areas : GW Contrast Apothecary White – Highlight: Any flat white.
Pants, Belts and Guns: GW Contrast Black Templars – Highlights: drybrush GW Eshin Grey and Dawnstone
Boots – GW Contrast Black Legion – Highlights : drybrush GW Dark Reaper and Thunderhawk Blue