Epic Dungeonering
Recommendations: 283
About the Project
Designing a 10mm dungeon
Related Genre: Fantasy
Related Contest: Dungeonalia 2023
This Project is Active
Swerve
I’ve had an interesting idea. Inspired by the little ones lobe of the Hunger Games, I’m looking at developing a second way of playing the game. Rather than co-op to kill the monster/wizard; what if you fought each other.
This wouldn’t require any change and could be seen as a different mission. My thinking is two starting points with a random card and a centre arena between the players. This would allow exploration for treasure and monsters and you could set up ambushes.
I think the first thing is to make these new cards and give the game a wirl and see what happens.
Playtesting 2
Had another go at playing the game with the changes from last time. This time Emmie managed to press gang my wife into playing with us, who provided a fresh set of eyes.
The one thing that happened was that we ended up playing two games as the first dungeon ended up drawing three dead ends. The second game ended up been a more drawn out affair. So what did we noticed this time.
●The game needs more corridor pieces or interesting rooms with at least two access points.
●The game needs more event cards. It can get a little repetitive. More traps and possibly treasure.. But could do with something else
●Personal the constant rolling a d6 and adding a number feels a bit arbitrary.
●The same is true for the number of monsters per room. Maybe consider adding numbers to the cards to reflect the numbers of monsters in the room.
I have another playtesting session booked in for later this week, so I will have a go at doing some of the changes
More Questions
Work continues on the cards at a pase but I need to decide whether to paint these little fellas in colour or black and white to match the vibe of the game?
A dark background
Whilst I was testing how the cards fit together I came to a realisation, it is possible to go put down the end card without realising it. So as a way to mark out the story cards I have coloured three backgrounds in black so when they are drawn they stand out compared to the others.
What's in a name
I need help naming this game. Currently it’s just been called 10mm dungeon which is basic and descriptive but doesn’t capture it. It needs to capture the fantasy titles of the early 90s that I grew up with.
I asked my D&D group for help but didn’t get any serious suggestions back. So I’m opening it up to the community, does any one out there have any good ideas?
Methodology
Since I’ve nothing new to share as I’m just making more cards, I thought I’d go through how I make them.
The first step is to draw a grid, of 1cm squares in pencil
The next is to draw out in pencil a rough design. The cards have to be 6cm by 10cm with an entrance and or exit on the centre two squares. Next draw over everything using a 0.7 pen to create a strong outline. Then all the detail is done with a 0.1 pen.
The original test on paper were done in a far lighter pen, but I discovered they didn’t make the desired impact on card.
Afterwards I go over with an eraser to remove the pencil marks.
Fame
My usual Friday ritual is watching the Weekender, (the weekend starts now bit really marks the time to breath out) but this week I was working till late running a séance so I didn’t get home till the early hours of the morning. So imagine my surprise to discover that I was the first article on the show.
Thank you everyone for the kind comments. The movement is a tricky one. I’ve been starting to think about the characters and if they need a little difference down to health and pluses to movement.
Basic Rules
Each hero as 3 wounds
They kill an orc on a 3+ a troll/evil wizard on a 5+
Each hero move d6 per turn
Currently each hero is a model rather than a class.
Each tiles creates d6-2 orcs
Trolls are only created via wandering monster cards
Orcs and trolls have 1 wound and wound on a 5+
wizard also wound on a 5+.
Wizard has 3 wounds






































