Just a little something
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About the Project
A little something to keep the creative juices flowing.
Related Genre: Fantasy
Related Contest: Dungeonalia 2023
This Project is Completed
What to do...
Anyone who has seen or read my A Tale of Two Worlds or Gaslight projects will know that I have a special place in my heart for Victorian Science Fiction. The more astute amongst you will also know that the Alternative History the games are set in jumps around all over the place and campaign games do not necessarily follow in order. For example, we may on occasion visit events that have happened in the history of this alternative history. Confused yet?
Anyway, my thoughts are that If I am going to build something it may as well be something that I can and will use.
I could simply do a dungeon layout for classic Dungeons and Dragons-themed games, but I would rather make something that I can use over multiple settings.
My Port Blacksand project already has a sewer network, which will be expanded on and that could also fit in with VSF. So now it’s time to do something for my VSF setting, that will also fit in with my fantasy stuff.
I was thinking possibly with a slight Egyptian theme as in our VSF background it is hinted at that the Ancient Egyptians may be more connected with the ancient Mars civilizations than anyone would have thought, plus one of the Keys of Power is rumoured to be within Egypt. This would also fit in nicely with Pulp games and also my Tomb Kings project.
Or do I just go to hell with it and do a full-on fantasy dungeon…
I guess time will tell as I have no idea in which direction this will end up.
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Setting the Scene
Ten years have now passed since the Martian Invasion was beaten off by a combination of guts and ..well..a mild cold. Mankind has returned to Mars to pursue the invader but in the absence of any sign of them has started to carve great chunks of territory for themselves. The ‘great game’ of Empire that plays itself out on Earth is mirrored here also. Alliances have been made and broken. A great German aerial mining fleet has been attacked and utterly destroyed in the Floating Archiapeligos. Queen Victoria herself was nearly snatched away at the hands of Prussian forces while visiting her estates in Norfolk (see ‘the Battle of Sandringham’). But now our gaze averts to Mars again, as a small, armoured steam column trundles across the vast expanses of Mars. Little knowing that the first blow of the war is about to fall on them.
This little battle is set in the history of our alternative history. A battle that was fought quite some time ago now and that alas there are no pictures for. However, that does not mean that I can’t use this historic conflict to add some flavour to my build.
The British forces had thrown up some simple barricades and tried to make best use of what cover they had, which was important against so many machine guns!!
The Prussian commander chose to split his attack into 3 sections, with the Derailler tank taking the middle along with the bulk of the infantry. The Sea-battalion and other Prussian infantry took the left flank and the machine gun group plus a smaller unit the right. The clanks were mainly in the centre and on the right also.
There wasn’t much cover for them, so they had to move quickly and try to overwhelm the artillery.
Things went disastrously for the British at the start. Dust had obviously clogged the engines for not one vehicle out of 4 made its sustain roll! As I cursed my luck, his machine guns opened fire and both the British Guards units on the flanks took casualties. Fortunately, they didn’t flee before this onslaught (of stern stuff were they!).
The miners in the centre looked nervously on as they saw the soldiers falling and sheltering before a barrage of fire.
The clanks were going fairly well and making good progress across the table, as were the troops on the left flank. Most of the artillery was short-range so had to bide their time.
The second turn went equally well for the Prussians with another four Guards leaving the table and only 1 Prussian eating schnitzel in the sky. Even worse, on the right flank the mobile steam artillery piece had taken a direct hit from the Derailler which forced the occupants to flee, though the Prussian commander graciously allowed them to flee by retreating in their vehicle.
The Prussians, sensing an easy victory over a crumbling foe, rushed onwards. But now for the first time, the British started rolling well! British vehicles managed to start the last turn and sustain (all but one). The command vehicle finally let loose with its ray…3 direct hits on the clank unit nearest to the men. 3 melting piles of clank…
The artillery piece and Gatling gun opened up on the Prussian infantry to their left and most of them were obliterated, with only the officer and 2 men able to turn tail and run. The men were later to be killed but the officer rallied and charged the command vehicle single-handedly! (he actually got to the end of the game unscratched, to be later handed the ‘most lucky blighter left alive award’).
On the left flank, the Sea-battalion began taking casualties from the remaining Guards (who were now down to 4 men here and had still not run) plus one of the artillery pieces, which drove a nice area effect shell into their centre. Meanwhile, some of the remaining Clanks were breaking down and slowing the Prussian advance. On the right, the machine gun crews were advancing up close to the 7 or so remaining Guards, but mostly missed. However, the Clank managed to fire off its mortar and score a direct hit, which reduced them to only 5 men.
The next turn and the Derailler tried to finish off the disabled steam tank. It hit, but in a bizarre occurrence managed to touch off the weapon which fired directly into the oncoming Prussian unit, destroying the front of it. The tank crew died heroes as they were obliterated by the machine guns. The Guards here, having still not fled returned fire on the machine guns. They killed only 1 crewman, but this was enough to make them run!! However, as the turn was simultaneous the machine guns returned fire, killing their NCO and all but 2 men, who hastily fled!
The Prussians had had the wind knocked out of them but there were still a lot of infantry on the table and they were now within a march of the artillery. The Guards on the left finally broke and fled with only 2 remaining men alive. Then another stroke of luck as the Deraillers main weapon was destroyed by a freak hit from one of the small cannons “Good shot Sir!!” was heard to ring out across the carnage. The clanks were again hit, this time by the electric cannon which welded the nearest one into a solid lump of metal and watched as it slowly toppled to the ground. In a last-ditch attempt at defiance, the British in the lead Steam tank charged at the ranks of encircling Prussians and trampled them, crushing three.
At this point, we noticed that no one else was left at the club and the janitor was tapping his watch. OOPS.
(So that’s the pre-amble over and done with, now onto the idea…)
So …what would have happened next? With so many Clanks (and all the repair crew) left on the table plus probably 20 Prussian infantry it was only a matter of time before the British were engulfed. As the first wave of a larger force, there was no way that the British could win here but put up a jolly good show they did.
And so here is what did happen…
The Artillery abandoned their vehicles, dragging the unconscious form of Brigadier Valentine. As a final thought, Sergeant Tibbet had put the Martian Heat ray on overdrive, knowing that it would create a huge explosion in about a minute. Retreating with what men he could find, the Sergeant headed for the nearest mine entrance. He had not liked what he’d seen those Clanks do to the wounded men just now…. He’d found a dozen or so townsfolk already in the entrance, sheltering from the bullets and explosions. It was an absolute shamble. A few of the Guards took shelter at the entrance and let fly with what little ammunition they had left before he ordered them inside.
A few miners had taken torches and they followed them down into the tunnel, holding on to each other’s belts. They had just entered a larger chamber when a tremendous explosion and vibration shook them from their feet and doused the lights. The command vehicle had gone up. But now the entrance was completely blocked!
Will they survive? What are the Spiders from Mars? Will Mad Eye Davis lead them out? Will he find his hip flask? Did the Prussians manage to follow them in before the entrance was sealed? Will the Welsh start singing? Who built the ‘strange city underground’ and did they have a good bus service and problems with graffiti? Who’s that pinching me?
I'm going to need one of these.
It is way too hot to 3D print stuff here at the moment and I want to try something different and get back to basics.
I don’t want this project to get blown out of all proportions so am aiming to keep it simple and if possible, use a mixture of different approaches.
Foam is a staple for any hobbyist looking to build terrain so I guess I should start by getting ready the tools and components I will need.
First up is this, to help me line up and cut foam pieces.
Prepping
Nothing too exciting to report yet.
Still mulling over ideas of how to approach this.
I did glue together this cutting guide though.
and this is what 12′ x 4′ of XPS looks like when it’s all been chopped up to equal sized squares.
Best laid plans and all that...
So, it looks like my plans of a VSF themed underground cavern network with giant Mars Spider creatures has gone out the window.
My minions demand a ‘Proper Dungeon’ and who am I to deny them the wonders of dungeon adventuring.
With that in mind this project will take a swift left turn and head in a completely different direction to what I had in mind. Am I sad about that? of course not. I have fond memories of dungeonering across paper drawn maps and wishing they were three dimensional. So, this is an excuse to re visit my childhood but with a better budget available.
Anyway, so far this project consists of a lot of Blah, Blah, Blah without much to show for it. I really need to get into gear before time slowly creeps away from me. Oh, and actually come up with a title for this project,
Beginning.
Some progress on this project at last. XPS foam cut to size and carved to have a brickwork pattern. I have roughed up the surfaces to create a more stone-like texture and pushed a few bricks in here and there to help add to the feel that the bricks are individual and not just cut into a flat surface. I have deliberately left a few cracks to help hide any cracks that appear because of hidden doors.
All the square tiles have openings in the same place to enable them to be rotated around, moved to different locations, and still lined up.
The rough-looking outside of each square will be neatened up, although I will do that after painting.
No dungeon can be classed as a dungeon without at least one hidden doorway.
I have tried to make the opening in a not so obvious place. I trimmed the movable wall section down by a tiny amount to allow it to not scrape on the floor. This small difference is hardly noticeable when looking down at the table.
The piece of XPS on top of the wall is to hide the wooden dowel that the door pivots on. I will add similar bits to the top of all the walls to bring them all up to the same height and to also neaten the look.
Mod Podging
Slowly making progress through the ‘dungeon box tiles’ for want of a better word. Took a break from burning myself with a hot glue gun to slap on a primer of black Mod Podge.
At the moment I am thinking that I will steer away from traditional grey stone walls and try something different, although I am very fickle and that could change.
Each individual box is taking a while as I have to insert metal wires into all the walls to allow me to magnetise additional features to change up the look of the dungeon.
I am also seriously considering doing some transitional bits to take it from brickwork to a more carved rockface for some of it and possible some wooden elements.
I keep getting drawn back to the Labyrinth board game for some reason. Maybe it’s a sign that I should have not promised to do this as part of my Cedarwood Road project. Maybe I have angered the malevolent spirits of Cedarwood with this idea and now they are poisoning my dreams with images of this cursed Ravensburger game. It’s calling to me. Spooky.
Or maybe it’s just a stonkingly fun game for the kids and that makes me happy.
Boxing day. Kind of.
Making progress on the boxes.
The plan is to have an area of 5 boxes by 5 boxes square. This equates to a 4′ square table. As all the boxes will be modular nothing is stopping me from using fewer boxes depending on space. For example, our dining table will comfortably hold 4 boxes across and probably 6 boxes long.
I have magnetised all the boxes in the same positions to help them hold together should the table get nudged during play.
To do this I simply put two magnets on the right-hand corners of each box with one polarity facing out and two magnets in the left-hand corners with the opposite polarity facing out.
Each Foam box is framed in 3mm MDF and measures 200mm x 200mm x 93mm.
The reason for the 93mm height is that I am using 30mm thick XPS. 3 Pieces of XPS stacked on top of each other gives a height of 90mm leaving a 3mm difference for a cover to be put in place. That way rooms can remain unexplored, and my kids will have to use their memory to work out a way out of the dungeon. If I am feeling particularly mean I may put a few levers in the dungeon to rotate of shift tiles across.
Plodding along
Slowly getting through the first 16 boxes. 2 more to go and I will have the minimum I was aiming for done. Well, what I mean by done is I will have the groundwork done before I can start painting and detailing.
I have a couple of ideas for the next two rooms and then I can go onto the more cavern-looking sections.
undercoating
Because I want to make this as multi-purpose as possible, I will use more earthy colours and not the standard grey and light grey drybrush method.
To undercoat I turned to my trusty spray cans. Leather Brown followed by Zandri Dust followed by random patches of Skeleton Bone, Wraith Bone and some yellowy green colour I found in the garage.
The plan from here is to use a mixture of dry brushing, stippling and washes to build up colours.
Slowly getting there
Added a few more colours to my little project. Still need to do the floors and weathering. I also have 9 more boxes to do, but they will be a little different to this core set.
I laid them out in a simple random layout to see what I could come up with.
I then thought it would be fun to see where all the paths lead and highlight them on the same layout. There are a few hidden doorways built into some of the walls, so some of the ways through may not be instantly noticeable.
One of the boxes also consists of a bridge so although all 4 entrances are accessible, only 2 are at any one time depending on which way you enter the room.
I have also included some sunken areas, some of which will have water features,
The Lammasu Room (Just for you @avernos) has a couple of sliding doors.
I had to go for these statues because the Sphinx have a much lower profile and I needed the height to help cover the doorways. So, a little poetic licence has been used. At the end of the day, it still gives an impression of an ancient civilization that could fit in with our Victorian Science Fiction Campaign quite well as we hint at Aliens visiting Earth in ancient times so the thought that multiple gateways between Mars and Earth exist is not beyond the scope of our campaign. For pulp games, well it’s just ancient statues really, and my kids will not know that these belong in a different part of the world.
A simple moving wall in one of the non-descript boxes.
The up and under room. Useful for creating figure 8 style complexes.
4' x 4' Boxed up
I have added some cave-style bits to my layout, just so my Spiders of Mars can creep their way into this somehow.
Tying the boxes together.
I finally got around to sorting out the ‘caves’ section of the build, just so I can incorporate this into my ‘Spiders of Mars’ scenario for our Victorian Science Fiction Campaign. Plus, they can also be used for regular dungeon crawls with the kids.
I also painted all the tops in black, tying all the sections together a little better.
I’m really glad that I went down the route of black tops because it helps the paintwork inside each section stand out just a bit more.
Whilst I had the stuff out, I took the time to take a few closer pictures so you can get an idea of how it will look on the table at about eye height.
Next up is to do some internal fittings and decorations plus some critters to occupy it and of course some adventurers.
Water
I have started to add some water effects to some of the boxes using two-part resin with a little bit of Citadel Ink wash to tint the clear resin to something a bit darker.
The weird lines that you can see across the water effects are actually a reflection of the fairy lights across the ceiling of our outdoor area and not marks on the actual water surface.
Populating the Place
My apologies for not getting much done for a while, work and having to adult have been getting in the way.
I did add the next layer of resin, this time with less tinting with the intention that it would help create an illusion of depth to the water.
I also quickly knocked up some critters, a tentacle creature that I 3D printed and some giant scorpions that I think were from Hasslefree a long time ago.
I have plans for some more ‘Trap’ features and some internal decorations.
The tentacle beast was just simply undercoated black, given a white zenith highlight and ink washed with the first 3 pots I picked up. Once dry I dry brushed bits of it with orgyn camo and painted the eye with ogryn camo mixed with templar black contrast paint.
For the scorpions, a simple black undercoat drybrushed with a tan/black mix quick and nothing too fancy.
Snakes
A little pit trap made with the left-over bits from the flags I made for my Circus Maximus project. The spikes are the rest of the cocktail sticks that I used for the flags for that build.
I then took some of the skulls that were left over from my Port Blacksand project and added them in amongst the bit and then in a few other places in this build.
Finally, I added lots of snakes, just because I could.
Next up I started work on what will possibly turn into a nest or lair of some sort. Not sure which way I will take this section but at the moment I am leaning towards adding cobwebs.
A little more tidying up
This morning, I sanded down the outsides of each box ready for painting and also touched up the black paint on the tops. I also gave the tentacle beast thing a coat of gloss varnish to make it look wetter.
This is the state of the build so far.
Dressing the rooms
I have started to gather together a collection of bits to use to dress the rooms a little. The stuff still needs painting and I have a lot more to come up with, but I thought I would share an image of where this is currently going.
Any suggestions on things to fill rooms with would be very much appreciated.
More room dressing progress
Started to add some colour to some room fittings. Nothing too fancy here, but lots of gold elements to try to give the impression of riches and a purpose to the Dungeon.
Paint it Black and Sgt Tibbet
Finally found the time to paint the outsides of the boxes to neaten them up a bit. I just used cheap black acrylic paint from the local hardware store and a small roller to get them done pretty quickly.
Next up was a new model to represent Sgt Tibbet, one of the Heroes of our VSF campaign. Sgt Tibbet will lead a group of ragtag survivors through the Martian Caves and hopefully discover something important as he does so.
I will need to paint up some civilian-looking models to accompany him and I am thinking of maybe a party of 6 or 7 models should be enough.
Of course, I couldn’t resist painting up a few more survivors from the attack on Valentine’s artillery Battery as the original figures from the game seem to have disappeared into the aether.
Did I mention the magnets?
Just a little update today.
I can’t remember if I mentioned or not that when I was initially constructing the XPS walls I inserted thin metal strips between the brick layers so that I could magnetise different elements later.
Just In case I didn’t, what I did was insert metal wire between layers of bricks every second row before modpodging and painting the walls. The idea is that down the line I can add different wall fittings including lightning.
I have some ‘Bulkhead’ looking lights, which I have magnetised, although temporarily misplaced, which I can use to make the Dungeon have the feel that it’s not newly discovered and maybe archaeologists have set up lighting to help as they uncover and excavate the treasures. Similarly, I have some simple torches in holders to give a more ‘Dark Age or Ancient’ feel.
The metal in the walls also means I can add creatures to the walls, just like these (unpainted) spiders.