Redvers and Son Get Into Bushido
Recommendations: 1041
About the Project
My son and I were looking for a new game to get into. Something that was low on models, fun and reasonably quick to play. We decided on Bushido.
Related Game: Bushido
Related Genre: Fantasy
This Project is Active
Quick Fire Kami
My son wanted to use some Fire kami in his warband list and we didn’t have any models. This was easily rectified through the medium of Thingiverse and a 3d printer and the search term ‘fire elemental’. A quick resizing of the stl and 2 hours in the printer and we had a couple of fire kamis ready to paint.
In game, all kami (of which there are quite a few) are cheap and cannot interact with objectives. They also tend to be weak in a fight and low health. However, they all have the Durable special rule meaning they can only ever take a maximum of 1 damage per combat, so they take a little bit of effort to remove. They all have an annoying ability which either buffs your own troops, or debuffs the enemy. In the case of the fire kami, it can shoot small fire balls which causes damage and a flame attack. So in conclusion, they are annoying enough to want to kill but insignificant enough to really make you question whether you should be wasting your time on doing so. They really create a dilemma for the opposition.
Painting wise, this was a really basic and quick paint job. I watered down a yellow, orange and red and then based the entire model in yellow. While the paint was still wet, I’ve picked out the higher areas in orange and then red. This was all slopped on and I’ve allowed to the paint to mix on the model. Finally, once dry, I gave everything a yellow glaze (or two) to tie it all together. It all took a couple of hours.
Not perfect or going to win any awards, but quick and good enough for the table top.
Battle Report No.6
We played this game before Christmas but it has taken me this long to summon up the courage to tackle the project system to upload it! This was a quick game, so I’ll keep the report brief (at least for me!) but hopefully this will keep the usual suspects who like these battle reports happy.
Firstly, the mission. Having played a few games now, I definitely see that the game is designed for scenario play. Some factions and builds are not meant for a straight up fight and can win a scenario without killing a single enemy model. With this in mind, we opted for the simple 3 idol scenario with a game length of 6 turns. Scoring takes place at the end of turn 4, turn 5 and turn 6 with the side with the most scenario points gaining 1VP at the end of each of the listed turns. You gain one scenario point for each ‘friendly’ idol. Idols start the game neutral and can be turned friendly if a model in BtB spends an activation to interact with it. The idols are deployed along the centre line at 6” intervals.
My son opted for his Temple of RoKan and wanted to use his new models he picked up early December. His force was,
Master Po – This is a master monk who despite looking like a fat bloke who like a cuddle, is a combat monster. Hard to hit but he hits back twice as hard
The Grey Pilgrim – A ronin who is handy in combat but comes with a very useful lightening bolt ranged attack that can be buffed with Ki to make a second attack within 3” of the first target
Riku – a monk who has an affinity with water and includes a Tsunami Ki ability that effectively washes everyone backward across the board – useful for moving enemy models off of the objectives
Tsutsumi – a monk who has a sonic blast ranged attack that leaves targets prone (and therefore vulnerable to combat monks!)
He also took a Gorinto terrain piece to generate an extra Ki point per turn
I ditched my Cult of Yurei and opted for the Kiyozumi family that we got in the original start set that we picked up. Just for something a bit different. This allowed be to play the Kiyozumi Theme list giving me the bonus of turning one objective friendly from the start (I picked the middle objective) and during one turn, I get to win all tie breaks. Useful! In my list was,
Kiyozumi Kicho – Handy in combat and has some sneaky Ki feats
Kenmeina – an Ashigaru who can handle herself in combat and has some durability with her armour
Kiyozumi Sadaka – a Samurai and I’ve equipped with a card providing some defence against opposing Ki attacks
Kiyozumi Haiboku – a Samurai with a bow for handy long ranged attacks
Kiyozumi Hinadori – a healer who I’ve also given a golden sword in case she gets into combat
Turn 1
I moved my models up behind the fence to get a bit of protection and use some of my ranged attacks to soften the enemy up. My son was aggressive and ran forward to the idols, really wanting to get into position to get into combat. I was able to get Sadaka to use her ranged Ki ability to drain the Grey Pilgrim of some Ki which will limit here ability to launch lightening bolts
Turn 2
My son kicked off turn two by activating the Grey Pilgrim. The pilgrim used her Ki feat of Rajins Rage which allows any successful lightening bolt hit to leap to any model within 3” for a second attack. She proceeded to zap Kicho for a point of damage and then managed another point against Sadaka. I got off lightly on that attack as it could have been a lot worse!
Haiboku used his Dai Kyu long bow against the Grey Pilgrim as retribution for her lightening attack. This went very well, and he was able to skewer her for 4 points of damage. I was feeling pleased with this….
Riku, the water monk, charged into Kenmeira. During the rolling of the melee dice pool, I managed to roll all 1s. My son, who has an uncanny ability to roll good dice, rolled very highly resulting in a massive success level in attack. He managed 8 damage, which is a huge amount in one turn, especially given that Kenmeira has armour that reduces the damage roll. Kenmeira is not able to withstand such an attack, and dies.
Master Po then gets in on the action and attacks Sadaka. Fortunately, Haiboku is close by and activates his Bodyguard ability, switching places with Sadaka. Having fought Po before and knowing how good he is in combat, I went full defensive and used Haiboku’s push defence ability. This works, as Po’s attacks fail to get through and Haiboku can then push Po back 1” out of BtB and combat. A lucky escape!
Looking to overload Po, I get Kicho to attack him and she is able to land 1 damage, but this is annoyingly cancelled by Po’s tough ability, so the combat ends without damage.
My son, looking to take out Kicho, uses The Grey Pilgrim’s Lightening Bolt attack against Kicho. But, as she is in BtB with Po, he has to roll off to see if he hits Po. Amusingly for me, he does, and Po gets zapped for 1 damage. I laughed, my son didn’t.
With Po exhausted (out of activations), I got Kicho to press the attack. Being exhausted automatically removes a dice from your melee pool, so this makes an attack on the mighty Po slightly easier. You allocate your melee dice pool secretly and also select any available special attacks/defences secretly as well. My son put all of his dice into defence and opted for the Counter Strike Defence special defence. In this case, if Po’s defence dice pool beats Kicho’s attack pool by 2 or greater, then Po gets to make a damage roll. And this is exactly what happens and Kicho takes a point of damage.
Turn 3
My son gets the initiative and wastes no time in activating Po who is still locked in combat against Kicho. Kicho is grossly out matched and despite me putting all of my dice into defence, Po used his Crushing Wave Strike Ki feat (which means I must remove my highest defence dice), it wasn’t enough. Po was able to deliver a blow that killed Kicho.
With two models removed from my faction and I’m nowhere near any of the objectives, I’m in deep trouble. I try to strike back with Haiboku’s long bow but manage to miss everything. Riku then uses his tsunami Ki feat, which requires all enemy models to take tests to avoid being pushed backward 8” (or up against any immovable terrain). I fail most of the tests and my warband is now scattered and further away from the objectives.
The Grey Pilgrim is now able to get into combat with Sadaka and does so. Sadaka does her best but takes 2 wounds. My attacks are just not getting through and causing damage.
Po continues his rampage and moves into combat with Haiboku. Haiboku rolls a lot of defence dice but is not enough to avoid taking another point of damage.
Finally Tsutsumi gets into the action and attacks Hinadori in the rear which gives him a lot of bonus dice to his attack. It’s too much for Hinadori who takes a massive 8 damage, which would be enough to kill off most of the models in the game and Hinadori is no exception.
Turn 4
This is a scoring turn (at the end) and despite losing over half of my warband, I’m actually still in the lead! But in reality, it is all over quickly as the Grey Pilgrim quickly despatches Sadaka and Po takes out Haiboku. Overall, it’s a very one sided game and my warband is completely crushed.
Conclusion
My son was very aggressive and Master Po is certainly worth his points value, providing a lot of consistent melee output. I was overwhelmed from the start and never got into the fight.
Interestingly, had we been playing a tournament game, tabling your opponent doesn’t automatically give you a win. The game automatically stops when an opponent is completely defeated and as this happened in during turn 4, there was never a scoring event and the game would therefore have finished in a draw. Had I survived to the 5th turn and still had the one objective scoring for me, I would have taken a victory point at the end of the 4th turn and then won the game. There will be many out there that would disagree with this, as tabling your opponent surely means that you win, but this does create an interesting dynamic to the game. Even in list building, you need to think about which of your models will handle the scenario objectives and which will be providing another role.
Lanterns
While doing research for the project, I stumbled across the above picture. These look lovely and should be on my gaming board to help with the immersion. So off to Thingiverse I went and found me some lovely stl files. A few hours later and my 3d printer spat out the resin models.
I’m a big believer in immersive terrain that looks good but not spending hours and hours on it. After all, the focus is on the models and not the backdrop. The lanterns were given an airbrushed red while the tiles were painted with a cheap green. I thought about dry brushing and shading the red but couldn’t be bothered – I’m not sure it will elevate the models much. I did however attempt some OSL. I’m not very convinced by the effect though. I applied a dark green ink to the tiles and then dry brushed with a lighter green. A bit of black and gold completed the paint job. Simple but quite effective.
As I was working on lanterns, I finished the mdf lanterns that I got with the buildings that we bought right back at the start of this project. Again, not much effort expended on these.
A number of the scenarios in the game require some objectives. These need a facing as they can be interacted with for scenario points. I had been using some resin blobs that look a bit like large chess pawns but these detracted from the immersion, especially given that they were painted a metallic blue.
Back to Thingiverse and after a quick search, I found some small shrines which suit the job. These got the same red as the lanterns, black for the roof and a grey for the stone base. A quick black wash and dry brush to bring them up. I again attempted some OSL on them to provide some indication as to the ‘front’. Not convincing, but a lot better than the metallic blue pawns!
Building our Christmas presents
Both I and my son wanted to add to our factions and so both asked for Bushido stuff for Christmas. For me, I opted for the Yuta or Yurei boxed set which is a themed box around 4 witches (or Shugenja). They were all given an offer of power by Yurei with the catch that all four sisters had to agree. Three did, one didn’t, so the box contains the three living witches, each with their own powers and the fourth witch who is now a kairai (or zombie). It also contains a couple of skeleton warriors. The witches can synergise with a skeleton build, a kairai build or some of the other servants of Yurei, so gives plenty of options.
My son wanted to expand his Temple of RoKan force with the new Kitsune models. These play differently to the monks that he currently has, being fast around the battlefield but a little more fragile. He also wanted the Ashinaga Tenaga model, which also fits into his faction. This model is based up a Japanese myth around two men, one with long legs and one with long arms, who worked together to catch fish. In game, the model provides a useful harpoon and net which allows Ashinaga Tenaga to move opposing models around the battlefield. Very handy for getting the enemy out of position
I’ve spent the week building my son’s models. This ranged from easy to downright nightmarish. The Kitsune went together very well with only minimal clean up. They are quite fragile though, so we’ll have to see how long they last….
Ashinaga Tenaga took me the best part of two hours to get together. It only came in four parts – the metal net base, the chap with the long legs (Ashinaga), the torso of the long armed chap (Tenaga) and the harpoon. The problem is that everything never quite lined up and it all needed to be pinned. This was hard given that all of the bits were often thinner than my usual pinning wire I use, requiring the use of 0.5mm and 0.3mm wire.
These, coupled with some one off purchase made back in November by both of use, means that the arms race has well and truly started!
More terrain
In the last update, there was a desecrated grave with a grave stone that came from Oshiro Models. This was part of a set of grave stones and it seemed a shame to not paint up the rest and make a bigger terrain piece. While I was buying the graves from Oshiro, a cooking station and a hand wash also fell into the shopping cart.
For the grave stones, these were exactly the same paint job as the desecrated grave (luftwaffe grey, nuln oil and then a dry brush). These were all mounted on a plasticard base and then smeared with acrylic mud. Once dry, it all got covered in static grass.
The cooking station is a simple little set of 4 resin pieces and will add that ‘lived in’ feel to the table top. This is all mounted on plasticard as the graves above.
The hand washing station is a 6 piece resin set and I had ‘fun’ pinning the supports to the roof and then to the base. I’ve opted for a grey with black wash for the reed roof as this will tie in with the rice huts that I built early in this project. I’ve also opted for the same red as used in the other terrain pieces to again tie this all together. In the water trough, I’ve poured some of the resin water that I used for the pond, just because I could.
Faction Terrain
I’ve put together a few faction specific terrain pieces and time for some more. In this case, more Cult of Yurei terrain that you can purchase into your warband to provide enhancements.
First up, we have a Haunted Well. In game, this removes the Courage, Bravery and Leadership skills from opposing models, so particularly handy if the Cult really wants to double down on the fact that many of the models have the Fear trait.
For this model, I just searched the usual 3d printing sites for a suitable option. I looked hard for a suitable Japanese flavoured well but didn’t find anything that would sensibly fit on a 30mm round base, which this terrain requires. So I ended up with a more western flavoured well. I thought about how I could make it ‘haunted’ but drew a blank, both in the 3d modelling perspective and the the painting perspective.
Once printed, this got luftwaffe grey for the stone, a nuln oil wash and then a dry brush. The wood was flat earth, dark brown wash and then an Iraqi Sand dry brush. The tiles were a cheap green acrylic (as I’ve used on some other terrain) followed by a green ink wash and then a dry brush highlight of goblin green. I usually varnish everything in matt but in this case, I used a gloss on the tile for that far Eastern glazed look.
The Cult can also have a desecrated grave as deployable terrain. This is particularly handy if you want to run a Kairai (zombie) warband as it allows you to deploy your Kairai next to the grave, rather than on your back line. So a great way of catapulting your forces forward.
Rather than 3d print this, I found some great resin models through Oshiro Models. And while I was on the site, it seemed a shame not to buy some of their other stuff, but that’s my next post.
So this was an easy build. Grey for the stone, nuln oil wash and a dry brush. This was then stuck to a couple of 40mm (base size for this terrain) plasticard discs (to give it a little height). The grave was glued to the base and then some acrylic mud was smeared across bottom. To make it ‘desecrated’, I created a hole at the front of the grave as if it had been dug up. Some brown and then red was stippled on to create a blood effect. And then the whole lot got flocked. Easy
Ponds
I’ve always wanted to try creating a watery terrain piece using resin and Japanese ponds give me the perfect excuse, especially as I found the below 3D printed option for sale. It also came with a bridge that for some reason didn’t make it into the picture.
After a quick prime, I thought long and hard about the water colour. Ponds near me all seem to be a muddy brown, which isn’t very appealing and doesn’t shout ‘Zen Japanese garden’. Using the air brush, I eventually went for a black in the middle, over sprayed with a dark sea blue. Toward the edges I’ve opted for t a lighter tone to try to create the image of depth. I’m aiming for a clear or very lightly coloured resin, so the base needs to do all of the work here.
I didn’t like the grass effect, so covered this with an acrylic wet mud affect and also spread this into the water area to try to mimic the bank disappearing into the water.
I painted up some of the decorations. The lily pads were goblin green, a green ink wash and then a quick dry brush. The bamboo/reeds were Iraqi sand given a brown wash and the fish were given a silver base and then a very thinned down orange was applied for the gold fish and orange and red splotches for the koi. These all got stuck down before the resin pour (apart for the lily pads).
Everything was now ready for the resin. I purchased a two part resin and mixed it with a couple of drops of blue ink and tried a test pour. This worked surprisingly well. I then measured some water into the pond to see how much resin would be needed and to check for gaps. With the correct measurements, I mixed up the resin/ink and poured away. Once set, I noticed that I didn’t quite manage to remove the surface tension along some of the bank and the resin ‘folds down’ but otherwise, I was quite pleased with everything.
I then got hold of some water effects to make the ripples and carefully applied a thin layer, including trying to make a wake effect for the fish. I didn’t want to apply too much as this is a pond and not the North Atlantic.
I then needed to paint the bridge (Flat Earth base, heavy brown wash and then an Iraqi Sand dry brush for the wood, a scarlet for the hand rails). Before this could be put in place, I marked out its position and flocked the ground before putting the bridge in place.
Overall, I’m quite pleased with the effect. (And yes, for those that hate stepping from 3D printing, you can see this on the rocks, but I’m ok with it)
Completed Starter Factions
Just in time for Christmas, our starter factions are complete. First up, here’s my Cult of Yurei starter set in all of its resplendent glory
My son has also completed his Temple of Ro-Kan starter set. By his own admission, he doesn’t like painting models that much and to this point, I think he’s only painted 3 in his life. He finds it quite challenging and much prefers reading the cards, meta gaming and playing the game. But, he was quite keen to get stuck into these and I also bought some speed paints for him to lower the entry level for him. He actually started a couple of them before I had even primed them, painted straight on to the bare metal. Those got several coats of varnish to try to protect them as much as possible.
I think he’s done a great job with them
We did have one casualty of war. The sculpts for the game are lovely and the Temple of Ro-Kan models really have a dynamic look. However, a number of the models are balanced on one foot. I’m not a big fan of this, especially for gaming pieces and GW have been doing this for some time now with their BB models. They get broken easily. In this case, not only are some of the Temple models on one foot, their on tip toes as well. This particular model eventually just fell of the base slot. I’ve no idea how to get her back on as her leg is very thin and pinning will be a challenge. Maybe a tactical rock or something…..
Starting the arms race.
Not part of the Temple of Ro-Kan starter set but one of my son’s favourite models is Kuma, the bo staff wielding panda. This is also the start of the arms race. Everyone knows that starter sets are just that, a starting point. Kuma delivers a big punch and coupled with my son’s other recent purchases (Master Po etc), he’s wiped the floor with me in the last couple of games (more battle reports to come!). I have some models up my sleeve that, once painted, will get deployed into the fight.
We both have additional stuff on our Christmas list, so as long as we have been good this year, the 2024 arms race is well underway.
Cult Starter Set: Mo Ises
Last, but not least, we have Mo Ises. He’s clearly made some poor choices in his life given that his skin is hanging off his back but he still seems well up for the fight. In game he has the disguise special rule, making it hard for him to be targeted early on. He also has the assassin rule, making surprise attacks he might make just that little bit more deadly. His Ki feats allow him to drain Ki from opposing models (handy), gain control of opposing models (very handy) and force them to move toward him (good for manipulating the battlefield).
I wanted to add some colour into the warband and Mo Ises seemed the perfect choice to do this, especially with his court robes. The green is a goblin green that has then had a number of dark green glazes added to try to create the shadow. The yellow started as light brown and then I’ve used a sunburst yellow to gradually build up the highlight. The under robes were a khaki given a brown wash. I picked out the fan and the scabbard in purple for the warband theme colour.
And that is the starter set fully painted. I’ll set them up for a group shot and load that here.
Cult Starter Set: Ibara
The game is a little sketchy on what or who Ibara is. But given the face covering and robes, perhaps he or she likes it that way.
Within game, they’re quite a cheap model to take and provide an average combat ability. They’re main weapon is their Ki Feat that allows them to blast fire markers onto enemy models from afar. When used with the Crush the Oppressed event card that the Cult of Yurei can take, you can double any markers in play. Double the fun!
I wanted Ibara to be very muted. Given the face mask and low key clothing, they’re clearly not trying to draw attention to themselves. So I’ve opted for a black and dark green. The black is my usual approach, a base of dark rubber with a nuln oil wash (times 2). I then highlight up the raised areas using dark rubber and then a mix of dark rubber and luftwaffe grey. The green was a base of German Fieldgrey with a grey wash for shading. I’ve then highlighted up using fieldgrey mixed with elf green.
The headband and belt I’ve picked out in the warband theme colour of purple. Leggings were a simple bone given a wash and then highlighted. I’ve used a shiny bronze for the pot and the prongs of the farm implement. This was given a strong tone wash and then just left as it was as it looked fine.
Cult Starter Set: The Penanggalan
Bushido draws upon a lot of Japanese and Far Eastern culture. It seems that vampires are not just confined to Romanian castles but are also part of the mythology in the form of the The Penanggalan (or Penny, for short). This was a new one on me so I did a little bit of reading. Penny is a dismembered head complete with the entrails and bodily organs suspended from its neck. It roams around looking for pregnant women and young babies to feed upon.
In game, Penny has the usual vampiric traits. In combat, if she hits, she gets to hold the opponent model. This is handy, as a held model becomes much easier pickings in combat. She also has a couple of handy Ki feats, one being able to ‘hypnotise’ an opponent so that they lose an activation counter, which is very debilitating. Finally, if she is holding on to someone at the end of the turn, she deals 2 damage and regenerates 2 herself.
The model is a two piece build, with the neck/head being separate from the body. I though about just using the head/neck as the mythology says this is what they look like. But after some thought, I decided to use the the whole model as the neck is quite flimsy and would be difficult to mount. As it happened, pinning the neck to the body was quite challenging given its size….
I decided to keep the paint job simple. A dark rubber base coat was given a couple of nuln oil washes. I then picked out the highlights with dark rubber and then dark rubber/luftwaffe grey mix. The bow is an off white and then I’ve used luftwaffe grey glazes to gradually create the shadows. I’ve edged the dress in purple as my warband’s ‘colour’.
The skin is made from the Scale 75 Skin colour set. I start with a base skin tone and then glaze accordingly. The entrails started with a cavalry brown base and then I’ve highlighted up using various shades of red. I’ve left the entrails with a satin varnish to create a ‘wet’ look. The rest got a matt varnish.
Cult Starter Set: Risu
It’s not entirely clear whether Risu male, female or something else but they come armed with a pitch fork. In game, they are very much a supporting model, having a fairly poor combat dice pool. What they do have is a Ki ability to poison enemy models from afar, so very handy for slapping poison tokens all over your opponent.
The model is two piece, with the hat and curtain combo being separate. Painting the face is going to be largely impossible once the hat is in place, so I’ve opted to paint this up first. I also want a very pale, disembodied face peering out from the depths of a dark background. To try to mimic this, I’ve used the really black paint for around the face and inside the curtains. The face I’ve painted using my skin tone set but starting with the lightest colour and gently shading the darker areas.
I envisage Risu as a travelling farmer type, so I want to go for muted colours and a dusty, road traveled feel. Starting at the top, the hat is Iraqi Sand, washed and then highlighted. The white curtains and lower clothing was originally a 50:50 off white and Luftwaffe grey. The recesses then glazed down with Luftwaffe grey and even some dark rubber. The higher areas lifted with off white glazes.
The clothing was an elf green with the highlights being made from a desaturated elf green/off white mix. The wooden pole was a light brown given a wash, the ‘tights’ were khaki and any leather was painted using scruffulous brown.
The sash/belt I’ve painted purple to tie it in with the rest of the warband.
To create the dusty, road traveled look, I’ve used an enamel dusty earth. This was thinned and applied in several coats to build up the look. As each coat went down, I applied less on the upper parts and more on the lower part of the model, to really build up the dust toward the bottom.
To base the model off, I’ve used and acrylic dry earth and some dead grass. This again ties it in with the rest of the warband.
Temple
Way back at the beginning of this project, I bought some MDF terrain buildings. I completed the small rice stores but still have the temple, dojo and house to get painted up. I find painting MDF a chore, especially when there are plenty of lovely models to paint instead. But, you can’t put these things off forever, so time to finish off the temple at least.
Firstly, I had a look at some reference material. There’s plenty of pictures of Shinto shrines on the web, here’s an example of what I’m aiming for.
After sealing the shrine with an MDF sealer, I dug out my cheap acrylic paints and got to work. On the one hand, cheap acrylic paint is cheap and therefore cost effective for this size of model. But on the other hand, it goes on poorly, streaks and takes several coats, especially white
One positive from the streaking was that I quite liked the look it gave the wooden planking outside – it looked a bit more ‘wood’ like.
After the base colours of white, red and brown, I went in with some gold to pick out the door. This was tricky given the angles and the pillars. I used an enamel wash on the planking to try to pick out the boards and the recesses on the front wall. This had varying results….
For the roof, I went with a simple grey. I’ve applied some streaking with some thinned down enamels which provides a bit of variation.
I’ve varnished everything with a matt varnish except the wooden planking. I’ve left this as a gloss to try to replicate the highly lacquered flooring that you sometimes see in Japan and China.
Finally, some acrylic mud effect around the edges and a bit of static grass to hide the mdf base it is on and job done.
Battle Report No. 5
As we now have some new miniatures, my son was keen to see how his new ‘troops’ measured up. I decided to keep my powder dry and try to figure out my existing list before adding the new stuff in. I think there are synergies that I can get with my new models that aren’t necessarily there with my current warband. So, without any paint applied to the new models, we dived in. We opted for an 85 point game and decided on the Very Important Model scenario.
Scenario Objective. With the VIM scenario, each player secretly nominates a single allowable model as their VIM. This model has to make it across the board and exit the opponents deployment zone on turn 6 (not before). And of course you need to prevent your opponent from doing the same to their VIM.
For the Cult of Yurei, I went with,
– Mokoti (dreadful in combat but can control enemy models). I elected Mokoti as my VIM, mainly because it was one of the least obvious targets
The Penanggalan (who we’ll call Penny). A vampiric head that can hold opponents in place with a successful attack
– Yama Uba
– Risu (A pitch fork wielding nutter who can poison people from afar) who I’ve also given an enhancement card Violence Fetish to provide a bigger punch in combat
– Ibara (Can handle himself in combat and can throw some fire around at range)
– 2 Plague Rats. Cheap chaff that if they do get a successful attack in can poison the opponent
Drain Spirit Event. This allows me to steal a couple of ki tokens from an enemy model
Random act of unkindness event. When played, my son must either nominate a model and I can pick an unpleasant state that this model enters. Or my son picks a state and I get to apply it to a model.
Crush the oppressed. When I play this card, all of the state markers on the enemy get doubled
Cursed Honden. This is a terrain piece. At the start of each turn, any enemy model within 4” loses a Ki token
My son went with,
– Master Po. One of his new models and basically a fat monk who is a combat monster. He’s hard to hit and capable of handing out the pain. This was also my son’s VIM
– Tsutsumi. Another new model and another monk. This one provides a decent melee attack but more importantly, some ranged ability with a Sonic Blast ranged attack that leaves the opponent prone
– Oki Shisa. Effectively a temple statue. It’s slow but has the Durable special rule meaning that no matter how much damage to manage to deliver in an attack, it will only ever take 1 wound at a time. Very annoying
– Kiyozumi Hinadori. This is a Ronin from the 2 player starter set and a character that can Heal friendly models
A Gorinto terrain piece which allows 1 model within 6” to generate an extra ki token.
Prayer beads enhancement which allows the model it is attached to to generate 1 extra Ki per turn
Stillness medallion which stops Ki being removed from the model it is attached to
Name of the Wind which gives the attached model an extra 1” movement per turn
Master Po got all of the above enhancements
Turn 1.
This was the usual scurrying forward to get to within engagement distance. I managed to have Ibara use their Dark Fire Ki feat on Tsutsumi but I rolled double 1’s so it failed. I then had Risu cast Mortal Corruption on Tsutsumi but this also failed. Hardly a great start
Turn 2.
My son opened the turn by charging Po into Yama Uba. Yama Uba gets to attack first in combat and Po opted to use their special defence of Counter Strike Defence. If Po successfully defends against the attack then it is possible to cause damage to the attacking model. I rolled poorly, my son rolled exceptionally and he was able to cause 2 wounds through his Defence. Po was also able to land a successful attack, causing another 2 wounds. Yama Uba only has 6 wounds, so not a great start for my most expensive model!
I decide to have Mokoti cast obey on Kiyozumi which, if successful, would give me control of Kiyozumi for one activation. I rolled double 1’s again, so failed.
Tsutsumi then got involved with his sonic blast which knocked Mokoti prone and caused a wound. Mokoti would have to use an Activation to stand up, effectively taking him out of this turn.
Ibara got into an exhausted Po and was able to cause 2 wounds to the fat fella. This was short lived as Kiyozumi activated next and cast Heal to restore the 2 wounds.
Tsutsumi then sonic blasted Mokoti for a second time doing a further 1 wound and already putting my VIM strategy under strain.
I had been advancing my rats up my left flank to bring them round the back. My son spotted this and moved oki Shisa into combat with one of the rats. This was no match up and my rat died.
Penny managed to successfully Hypno Gaze Kiyozumi causing the young lady to lose the remainder of her activations and stuns her. Meanwhile, at the back of the board, Oki Shisa, with a hunger for rats, attacked my other one and killed it. So much for the rats….
With my son now out of Activations, Penny activates and attacks Tsutsumi. He fails his Fear test and, despite him being exhausted, frightened and losing 2 melee dice, I rolled poorly again and fail to hit at all.
Finally, Ibara continues to attack Po who just uses Counter Strike Defence and causes 2 wounds to Ibara, so completely useless from my side.
Turn 3.
Surely this turn will improve for me? I start out by playing my Drain Spirit card on Tsutsumi and taking 2 Ki and give that to Penny. I would have played this on Po but as he’s got the annoying Stillness Medallion, I can’t steal anything. It seems that my son has planned ahead….
I also play Random Act of Unkindness. My son opts for the Impetuous state which means that any model who has it has to activate first. I don’t want to give this to Po as he’ll continue attacking Ibara, so I assign it to Kiyozumi, who goes first and Heals herself.
I have two options, move someone else into combat with Po to support Ibara or try to control Tsutsumi. I opt for the latter with Mokoti using his Obey ability. Yet again, I roll double 1 and fail.
Clearly my son is confident in Po’s abilities as he activates oki Shisa first and attacks Penny. Penny isn’t able to resist and takes 3 wounds and only deals 1 in return.
I move Risu into combat with Po. Normally, with two models attacking one, the defending model would suffer a -1 dice pool penalty, but not Po, he’s got the Indomitable trait meaning that he only suffers the -1 when you get to three or more against one. Either way, Risu is not able to hit Po but Po also fails to land a hit.
I then move Yama Uba into combat with Po meaning that I now have 3 vs 1 and Po will suffer the -1 dice pool modifier. I also use Yama Uba’s Morph ability to copy Po’s Melee Statistic of 4. This will then give Yama Uba 4 melee dice against Po’s 3. Additionally, at the end of this combat, Po will be exhausted, removing another 1 from his dice pool for additional attacks! What can go wrong?
Po declares Counter Strike Defence and rolls all three dice into defence. Yama Uba rolls three in attack and one in defence. Yama Uba not only fails to beat Po’s defence dice, she fails it by enough to give Po a damage roll through Counter Strike Defence. My son rolls high and Yama Uba is dead. Things are unravelling fast.
Ibara then attacks a now exhausted Po. This also doesn’t go well and Ibara ends up dead as well. The bodies are piling up around Po.
Turn 4.
Oki Shisa goes first and makes quick work of killing Penny. I’m not left with much but if I can get Mokoti to the board edge and off on turn 6, I can at least draw, maybe win. I need to support Mokoti and use Risu as a blocking force. I try to disengage Risu from Po but this goes badly. Risu ends up dead.
I do the only thing I can do, and march Mokoti up the board.
Turn 5.
Oki Shisa, as the nearest model, attacks Mokoti and manages to cause 1 wound. Mokoti is not looking too healthy now. Tsutsumi uses Sonic Blast to cause another wound and Prone Mokoti meaning he can’t move any further this turn. Tsutsumi tries to sonic blast again but manages to hit Oki Shisa, wounding the temple statue.
Turn 6.
By this time, Po has leapt across the board and attacks Mokoti. This is not even close to a fair fight. Mokoti tries to defend but to no avail, Po batters him and it is all over, the cult has lost.
Wrap up.
This wasn’t even close to a fair fight. My son has put together some good synergies in his list and played really well. I had no answer. I think we will be seeing a lot more of Master Po in future battles!
Oki Shisa
The Temple of Rokan can run some characters that are effectively temple statues. They come in two flavours, the smaller, less powerful Shisa and the more powerful Oki Shisa. Some time back, I 3d printed the Shisa and painted these up with a simple bronze effect. My son quite liked these and then wanted the bigger, ‘better’ version.
I searched the various stl file locations for a suitable file and found a free one that had been uploaded of a scan of a real world temple lion with a baby lion. Once downloaded, it was a simple job to scale it to the correct size and then virtually attach it to the correct base size (40mm round in case you were wondering). This then got printed out.
I wanted to keep the paint job simple here and given that they are statues, this should be possible. As the smaller Shisa were painted up as bronze statues, I want these to be jade in appearance.
I’ve started off with a zenithal highlight. I’ve then taken a bit of sponge and stippled the model with white and black. My thinking being that jade is not always a uniform green and the stippling will look like natural colour variation.
I’ve then given this a couple of coats of green ink. Firstly applied all over and then the second and third layers from top down. Once dry, I’ve varnished and flocked the base and job done.
It’s not the greatest paint job and could have done with a lighter touch with the stippling and perhaps a satin varnish rather than matt (I might correct this). But for a simple paint job, it works and didn’t take long.
Shopping Spree
We both want to expand our force but I did put a rule in place that we should have painted, or nearly painted, our starter sets before we add to the collection. Maybe a little draconian and my son wasn’t happy with this but it does help focus the attention onto what you have and getting that ready before new shiny toys arrive.
But as we are almost there on our starter sets, we decided it was time to add a few more models and this turned up earlier today.
We opted for a couple of Ronin, which can fight for different factions. In this case we added 2 kami models, which are spirit models that often provide either a boost to your side or hinder your opponent. We also added Eldest Brother who is an Oni that will fight for just about anyone. This was for no other reason than we both wanted an Oni.
My son added Master Po, who looking at his stat card, looks an absolute monster and at complete odds to model who depicts a chubby fella balancing on tip toes. I’m not looking forward to facing Master Po on the table and I’m not sure I have an answer to him either. My son also added Tsutsumi who is handy in combat but also provides ranged attack in the form of Sonic Blast. Finally, he got an angry ape called Kosuke who’s wielding and enormous maul – I don’t think there will be much subtlety in how Kosuke plays.
For the Cult, I’ve added Rokuro, who is a Tengu that has fallen in with the Cult of Yurei. He’s lost the ability to fly but does come with a couple of axes than provides a bit of fighting edge that the Cult lacks. I’ve also added Fuwa Kaidan, who is a ghost and can re-spawn but also turns opponents against their own side, so handy for getting the enemy to fight for you, albeit for an activation only. Finally I’ve added Ikyiro who is a diminutive spirit lady but packs a real punch from distance with a damage dealing spell – something that I currently lack in my arsenal.
So, more shiny new models to add to the painting queue!
Cult Starter Set: Yama Uba
We’ve been busy painting recently and there are quite a few models and terrain pieces on the painting bench that are almost complete. So with any luck, the pile of potential should reduce this month….
One such model that has rolled off the painting bench in Yama Uba. In Japanese folklore, there are many different tales of Yama Uba, seemingly with each prefecture having a different story. Some portray her as a young woman who wanders the hills, other stories talk of an unkempt old crone. Yet more stories talk of a woman that attacks travellers and eats those she kills through a mouth hidden in her hairline. This being the Cult of Yurei, the latter tales are likely the truest in Bushido’s manifestation of Yama Uba.
In game, Yama Uba is quite powerful, being one of the more expensive characters that can be taken by the Cult. Her stats are reasonable and her bonus skills give her fear as well as disguise meaning that if she doesn’t attack, she can close on enemy models who cannot attack her. Her Ki feats are why you take her though. Her first allows her to move 2″, even if locked in combat, so excellent for positioning and even moving behind an enemy model ready for a sneak attack into the back. The second Ki feat allows her to mimic any stat, ability or Ki feat of an enemy model that she is in base to base contact with. So simply pick an enemy model with a useful stat or ability and move Yama Uba in to copy it. Very handy!
Painting wise, I wanted a rich red. I’ve always been told that for a good red, you really need to darken the shadow areas. Normally, I shade red with a straight purple but here I’ve opted for a cavalry brown/purple mix to try to create a richer tone.
For the skin I’ve used Scale 75 Flesh Paint set and opted for a very light skin tone except around the face where I’ve gone for a more brownish hue. I usually paint my skin with a base of Golden Skin and then glaze the tone up/down from there using mixes of GS and the other colours in the skin paint set.
The sash/ribbon is the Cult purple, my theme colour to tie all of the models in the warband together. The hair is dark rubber given a black wash and then gently highlighted with a dark rubber and luftwaffe grey mix.
The basing is the same as for my other Cult models, again to create a degree of uniformity to the warband.
More Deployable Terrain
As my son has a couple of terrain pieces he can buy into his warband that provide him with a boost, I thought it was time that I added some options to my force. The Cult of Yurei have a few options that they can use, two of which look fairly easy to put together. Firstly there is a rubbish pile, which in game generates a small rat swarm for free every time a victory point is scored. The other terrain piece is a cursed honden. In game, this allows me to drain 1 Ki from any enemy model within 4″, which should come in quite handy against the Temple of Rokan who just love their Ki feats.
For the rubbish pile, I’ve searched the 3d printing sites for a small pile of rubble which I’ve digitally attached to a 30mm base and then printed out. I’ve picked out the various rocks with differing shades to provide a bit of contrast and then just given everything a heavy wash. It took less than half an hour to complete.
A honden is the centre of a shrine and the most holy place within it. It is usually represented by a mirror or often a statue. In this case, I’ve chosen to go with a stupa that has been digitally captured from a shrine and then turned into an stl file. I’ve not opted for a statue as there are other terrain pieces that are represented by statues and I wanted this to look a little different. Again, I’ve opted for a simple painting approach. A dark grey for the stone which I’ve given a wash of black and then a dry brush. The top is shining bronze which I’ve then gently dry brushed a grey over to take the shine off a litte.
To make it cursed, I’ve stippled a reddish brown over the model using a sponge to represent dried blood followed by a lighter stippling of red as the ‘fresh’ blood. The banner is cut from the metal foil found around the top of wine bottles. This did of course mean that I had to drink the bottle of wine first, but I was prepared to make that sacrifice. After cutting the foil to the correct shape, I’ve broken up the uniformity of the edges to make it look more battered and ripped/torn. I used Google translate for the lettering, it’s supposed to say ‘join the cult’ but I’ll settle for not insulting any Japanese who read it.
Battle Report No. 4
Game 4
Time for another game. My son wanted to play a bigger game and suggested 150 points. While Bushido will stretch to that limit, it will take some time to complete. I’m also not sure I have enough Cult of Yurei models to get to 150 points, so I talked him down to 120. This should allow another couple of models per warband and/or a few more enhancement cards to be added. My son also suggested that the game should be first to destroy 50 points of enemy models, to which I agreed.
For my warband, I went with the following,
- Mo Ises (an assassin that likes stabbing people in the back)
- Mokoti (dreadful in combat but can control enemy models)
- Umeka (another assassin armed with a pair of scissors – I guess she also likes hobby crafting)
- Yama Uba
- Risu (A pitch fork wielding nutter who can poison people from afar) who I’ve also given an enhancement card Violence Fetish to provide a bigger punch in combat
- Ibara (Can handle himself in combat and can throw some fire around at range)
- Tenbatsu (another ronin who’s a combat monster)
Drain Spirit Event. This allows me to steal a couple of ki tokens from an enemy model
Feed on Fear. Every time an enemy fails a Fear test, this card gains a Ki token. When it gets to 4 ki, I lose the card and can distribute the ki across my models
Crush the oppressed. When I play this card, all of the state markers on the enemy get doubled
Cursed Honden. This is a terrain piece. At the start of each turn, any enemy model within 4” loses a Ki token
My son opted for the following,
- Master Ekusa (who’s a monk riding a tortoise and can heal, remove activation tokens and stops attacks due to his zen like demeanour)
- Taiyo (a ronin from the starter set who has a low points cost and is able to resupply friendly models. He’s also a Villager, allowing my son to take the two pit trap cards below)
- The Grey Pilgrim (a lightening wielding ronin)
- Kuma (an angry, bo staff wielding panda who can root opponents to the spot while slapping them around a lot)
- 2 Kami of the evening flame (a flame spirit that provides a boost to nearby monks with the flame speciality)
- Riku (a water monk with a massively powerful tsunami Ki feat and also quite handy in combat)
My son also took a lot of enhancement cards including his favourite trap cards and a couple of cards that allow him to generate extra Ki. The Temple of Rokan really excel when they have Ki, their Ki feats and abilities are very powerful. He also took two terrain pieces, the Gorinto which allows 1 model within 6” to generate an extra ki token. And a Roadside Idol that allows a model in base to base contact to generate Ki for an activation.
Turn 1.
My son clearly didn’t like the fact that I had bought some terrain that drains Ki from his models and went full tilt to destroy it. In hind sight, I probably deployed it too far forward as he was able to run the Grey Pilgrim forward into base contact with it and then spend an activation to destroy it. So much for my Cursed Honden, with the only small crumb of comfort being that it cost the Grey Pilgrim an activation to deal with it, so at least they weren’t going to be using their ranged weapon on my warband this turn. Otherwise turn 1 was the usual moving forward and getting in to position. Kuma was able to spend his Virtue token to generate an extra Ki ready for his next round shenanigans
Turn 2.
My son launched his fire kami attack this round. He’s clearly been doing his research and had read these cards in detail. I hadn’t. His first fire kami entered base contact with Tenbatsu and then promptly exploded. This applies a level 2 fire marker to Tenbatsu and all models within 2”. Unfortunately, I had grouped Yama Uba and Risu close to Tenbatsu as support and they also picked up a level 2 fire marker.
As retribution, Risu launched her special Ki ability of Mortal Corruption on Kuma and succeeded in giving the big panda 3 level 1 poison markers. My son then launched his second fire kami attack exploding it on Mo Ises and Umeka, who both pick up a level 3 fire marker. With most of my warband now on fire, my son moved the Grey Pilgrim forward and uses her special abilities Raijin Rage and Electrify which boosts her call lightening attack to ‘leap’ to another model within 3” of the first target and gives all attacks stun. The Grey Pilgrim then calls lightening against Tenbatsu which hits but fails to do any damage, but Tenbatsu does pick up a stunned marker to add to his fire marker. And then Raijins Rage allows my son to make a second attack against Risu which hits and does 2 damage as well as adding a stunned marker. (Stunned markers effectively require an activation to remove them or you act at reduced capacity when you do activate).
Kuma spends his virtue token which unlocks Master Ekusa’s ability to lift all tokens from a model and so Kuma loses all of his poison markers. Kuma also gains 2 Ki as well. Kuma then charges Tenbatsu and in the ensuing melee is able to inflict 2 damage on Tenbatsu. It’s clear over the games that we have played that my son has a particular dislike of Tenbatsu….
Mokoti, so far lurking around behind cover, attempts to control Kuma and succeeds in the Ki test. Kuma now picks up a control marker and, for his next activation at least, is part of my warband. I try to activate Umeka but my son plays one of his pit trap cards. Umeka is unable to pass the test to avoid it and my son rolls very well on his damage roll, killing Umeka outright. First blood (again) to my son.
Finally, I activate Mo Ises who is able to control Taiyo and give him a control marker. I then play my crush the oppressed card and double all of the markers that I have handed out this turn, meaning both Taiyo and Kuma pick up an extra control marker.
At the end of the turn, the fire markers are removed meaning that Tenbatsu, Yama Uba, Risu and Mo Ises all take 2 damage each.
Turn 3
I immediately activate Kuma and spend both control markers to have him charge the grey pilgrim but unfortunately he’s not as effective when fighting for me and does no damage. The Grey Pilgrim calls lightening again on Tenbatsu doing 2 damage and, thanks to Raijins Rage, this leaps to Risu who is hit and killed. My son has already scored 21 points (Risu at 11 and Umeka at 10).
Riku triggers his Ki feat Tsunami which pushes all models within 3” of Riku back until they hit either terrain or the edge of the board. This pushes Ibara back and way out of the fight.
Tenbatsu is now able to do his thing and attacks Master Ekusa. I pour a lot of Ki into getting extra dice and also use the Combo Attack special ability, which if my attack is successful, I get to make additional damage rolls. I’m able to break through Ekusa’s defence and deal 3 damage to the tortoise riding monk. Ekusa deals 1 damage back in return.
I activate Yama Uba and have her enter melee against a now exhausted Kuma (I spent both of his activation tokens charging the Grey Pilgrim). Yama Uba activated her Ki feat ‘morph’ which allows her to copy one of Kuma’s abilities until the end of the game. In this case she take Brutal which gives her a +1 to melee attacks. She then attacks Kuma and uses her Critical Strike attack. Yama Uba is rolling a lot of dice in this attack and succeeds in successfully hitting Kuma. With Critical Strike, a roll of a double on the damage roll automatically kills the target, regardless of how many wounds they have. And yes, a double 4 on the damage roll had me laughing and my son deeply upset with me. Kuma is dead and, at 22 points, I take the lead!
Turn 4
My son really needs (and wants) to kill Tenbatsu. He’s badly damaged and, at 27 points, he’ll be 2 points short of winning the game. With this in mind, he attacks with Riku but Tenbatsu is able to hold him off doing no damage, partly because I put a lot of dice into defence to protect Tenbatsu. Yama Uba then attacks Riku, who being on contact with two enemy models, will lose melee dice. Yama Uba is able to inflict 1 damage.
My son attacks Tenbatsu with Taiyo, creating a scrum of models in the middle. Taiyo is somehow (he’s not very good in combat) able to hand out another 1 damage to Tenbatsu. Yama Uba uses her second activation to attack Riku again. As Riku is now exhausted and outnumbered, he loses 2 melee dice giving Yama Uba (who still has Brutal) and significant advantage. It pays off as Yama Uba hits and deals out 6 damage to Riku, killing the water monk. That gives me another 17 points taking me to 39.
With Tenbatsu nearly dead, Ekusa attacks him and successfully hits. It’s enough to cause the 1 wound required to kill him and my son moves to within 2 points of victory.
My son then makes a mistake as he attacks Yama Uba, who while she has damage is a much more formidable combat opponent than other models on the table. Yama Uba also has Reach, which means that she will attack first in combat, which, coupled with Brutal, gives me a significant edge. We roll our dice and I get a significant success in the attack and the damage roll is the 2 damage required to kill Ekusa. This gives me enough points to win a very close and well fought game.
The Cult Starter Set: Umeka
Umeka is a lovely lady who’s preferred weapon of choice is a pair of scissors. I assume that she likes to deliver these to the kidneys from behind. In game, she’s cheap and has the Assassin skill which gives her a boost to damage when attacking from outside of an enemy’s line of site. She also has a Ki feat that allows her to debuff enemy models making attacks against them deliver more damage. So handy to have loitering around on the sides waiting for the chance to sneak in and shank someone.
For the painting, I wanted to give her a colourful feel and opted for a deep sea blue for the coat. I opted for purple for the inner lining as this is my choice of faction colour to tie all of the models together. Both of these colours I’ve applied the base colour and then mixed up lighter and darker versions using an off-white and dark brown. This was then applied in glazes. The blue undercloth was a mix of different shades of blue, glazed on to create the highlights.
The white sash is luftwaffe grey and off white mixed together in differing amounts to create the shadow. Same for the stockings.
The hat is Iraqi sand given a wash and then a very careful picking out of the higher areas. Off white completed the ribbon in the hat.
Leg bindings are flat earth and then highlighted with light brown.
I wanted to give Umeka a sinister look, so decided to only paint the lower half of her face. The top half and the underside of the hat got painted black. I picked out the lips in a blood red to really emphasise the look.
The metal work was either viking gold or a polished metal.
In addition to the purple colour, all of my Cult figures will get the same base of a dry earth acrylic paste. This is given a brown wash and then I’ve applied some dead grass in patches.
And that’s my second model of the starter set finished.