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Bot War – Painting Challenge 2023

Bot War – Painting Challenge 2023

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Project Blog by rum8le Cult of Games Member

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About the Project

2023 Bot War painting challenge. At least 14 models in 28 days!

This Project is Completed

Prologue - All the prep

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Skill 6
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Another year, another Bot War Painting Challenge, another project.

 

This will be my 5th painting challenge, previous ones can be found here:

2022 Mercenaries

2022 Democracy vs Infesters

2021 Atlanticans

2020 Deceiver Builders

 

And this will be another head to head attempt whereby I’ll be trying to finish off my Atlantican backlog and also the newest faction to get released in resin, the Overlords.

The Traders Galaxy painting challenge 2023 promoThe Traders Galaxy painting challenge 2023 promo

So with the rules set out, and all of my Overlords in hand (they were a preorder from September 2022 with a November release, but due to postal issues in the UK I got my hands on them in January) I begun to get everything prepped.

I’m only missing 2 models from the faction, a 4th Overlord model and the giant Squidlor titan (this has been ordered but I doubt it will arrive in time). I do have legacy Overlord models that I may paint up at some point (gator warriors) so will keep this in mind when I paint up Saur who is their champion.

Unbuilt Overlords in their lovely green resinUnbuilt Overlords in their lovely green resin
Some of the new Overlords that will be being painted up during this challengeSome of the new Overlords that will be being painted up during this challenge

Whilst that will total 15 Overlords, and the minimum required for the challenge is 14, I figured I need an excuse to batch paint up some Atlanticans as well.

With that in mind, I’ve decided to add in the remaining Atlantican forces I have left over from my 2021 painting challenge which mostly consists of the ground forces like infantry and tanks, but also some of the fliers and big bot Omen.

Atlantican ReinforcementsAtlantican Reinforcements

I included the Atlantican Infantry as this will increase the options available to me for getting them on the table. These are tiny 10mm metal figures and I’ve made them up to represent the different options available in the game. Generally characters are 3 models on a 30mm base, sections the same, squads are 5 on a 40mm,and platoons are 10+ on a 50mm base. I decided to get the bases textured up at this point as it will make it a lot harder to add this in once the models are all painted.

38 models in 28 days, can it be done?

Day 0 - All the priming

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Before the challenge starts we’re allowed to fully assemble and prime the models we intend to paint for the challenge and are encouraged to post this shot as the start of our progress thread in the Facebook group.

 

I’ve gone for 2 different directions here as I will be approaching the 2 factions differently. The Atlanticans will have a lot of layers with a TMM base, citadel contrast filter, and then highlights, so they just got a solid coat of black Ultimate primer.

 

The Overlords on the other hand will be painted up in some organic colours and have a greater luminosity than the Atlanticans, so whilst they also had a black Ultimate primer as a base, they then had a thinned down liquitex white ink laterally sprayed over from an above angle to give some saturation boost for the colours to work with when they start to get applied. The ink was mixed with a little MIG Ammo Lucky shot ultra matte varnish and airbrush thinner. This was to help the white not be too strong, but to also mess with the consistency so that I could have a mottled effect and create some natural variance in the layers that will go over them.

All the models I am aiming to get paintedAll the models I am aiming to get painted
Overlords in black with a white lateral prime, Atlanticans in blackOverlords in black with a white lateral prime, Atlanticans in black

OK, I had a right nightmare with my primers and airbrush. The black would not adhere to a couple of models, more so with the Atlanticans tanks and the fliers, but a couple of Overlords also suffered. Some of these models are brand new and some have been sat in my backlog for a few years. All were washed and scrubbed but the primer just would not adhere, I even tried vallejo mecha black, vallejo surface primer, and Badger Stynelrez. In the end I stripped and scrubbed them with Isopropyl alcohol and rewashed them again. But still a few had issues. There’s nothing I can do at this stage as I need them primed so tried to slowly build up a solid basecoat. You will see these “bad ones” appear in photos as we go along, but it’s only tabletop and they look OK from 2 feet away.

It didn’t help things that my H&S infinity custom airbrush has a leak and caused me all sorts of grief. I fully stripped and cleaned it many times during the priming session and even replaced all of the seals. In the end I benched it and used my Bartsharp which worked fine (although a little less controllable). Not a great start to the challenge.

Day 1 - It has begun

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OK, here we go.

To kick things off the Atlantican tanks, fliers, Omen and CRAB got an airbrushing of metals.

Over the black primer went a basecoat of Vallejo black metal. This was then layered up with vallejo Gun Metal, and then they got a final highlight of Vallejo Chrome.  This is a very basic 3-stage NMM workup that will provide all of the models a solid base and cover up any primer.

This was changed up a bit for the fliers, Omen & CRAB as the gun metal had some metal color gold added, and the chrome had some brass to increase the warmth. The reason for doing this is to increase some subtle variety amongst the units and to match up with their bot-form counterparts I painted back in 2021.

Day 1 - It has begun
You can see the warmer metals here on OmenYou can see the warmer metals here on Omen

Day 2 - Into the shadows

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Using a mixture of Vallejo metal air black metal and liquid carbon Black ink I went in and shaded certain areas to increase the amount of contrast amongst the metal sections.

This preshading of the metals should really help the coloured filter I will spray over them all tomorrow to have some variation and more natural shading.

Its important to get as much contrast in at this point because the filter is then very difficult to correct once it goes on.

 

I’ve included a couple of before and after photos below which shows the pre-shading being applied.

All shaded up - in hindsight I could have gone darkerAll shaded up - in hindsight I could have gone darker

Day 3 - Now in colour

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Today I start adding base colour to the Atlanticans.

Over the top of the TMM basecoat I use shake up in a bottle a mixture of citadel contrast colours; Dark Angels Green, Akhelian Green, and Terradon Turquoise, to create a really deep blue green colour. This then creates a blue-green metallic effect when applied with a airbrush as a filter over a metallic base.

It took a few attempts to get the mix I wanted, and I was testing this out in a cardboard box which I have been using for priming for many years, this was used to spray the metals into yesterday so I had the metallic basecoat I could spray over and make sure it was where I wanted it.

It’s still in the ugly phase but this now has all of the Atlanticans at the solid foundation so from now on I can break them into smaller groups to refine and work in details and other colours.

Day 3 - Now in colour

Day 4 - Blocking in

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OK so this is the first weekend of the challenge, usually a time where I can make huge leaps forward with the project, but not this time. Last year I signed myself up for a weekend NMM painting class with Phoenix Miniature Art (https://instagram.com/phoenixminiatureart), so after an 8hr class learning about NMM and lighting different volumes I could only bring myself to basecoat the 58 tyres of the tanks and Omen with a mix of secret weapon tyre black (which will be the next layer colour to go on them) and vallejo model colour deep sea green.

Still not photographing well but it’s still early days. Also blocked in some of the under armour bot parts on Omen with vallejo game color extra opaque heavy blue grey. Day 2 of my NMM class tomorrow so it may be only a small bit of paint in tomorrow evening, might perhaps start on the yellows to break up the colours more yellows

Day 4 - Blocking in
Some NMM Some NMM

Day 5 - My brain hurts

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Another NMM class today and my brain is very tired, so this evening I just blocked in the foundation for the yellow.

This is several coast of Vallejo extra opaque heavy goldenbrown with a little bit of orange mixed in to create an opaque basecoat over the green metallic.

This is nowhere near the final colour as you can see from Octo on the right of the photo, it will be an almost icy yellow for the most part so this is just there to allow me to build up to that from a closer starting hue.

Day 5 - My brain hurts
Shiny swordShiny sword

Day 6 - hitting that Hykey

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Today was more working on the yellows to bring them up to the scalecolor hykey yellow.

This is achieved by crating a blend over the basecoat with multiple passes of thinned down Hykey yellow towards the centre of the piece and then shaded with different transparent yellows (one cold one warm) so that it has a nicer shade and colour falloff towards the edges. This is still not finished and will take another night to be done.

I also blacked out some of the details like weapons which will help me work out how well the colours are working together and also frame some of the yellow parts better.

Day 6 - hitting that Hykey

Day 7 - I'm getting Tyred of puns

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Today I finished working up the yellow parts to a smooth scalecolor Hykey finish (it could be smoother but hey ho). I then highlighted the treads on all the tyres with scalecolor Rainy Grey so that they stand out, then washed all of the tyres to shade the recesses with P3 Armor Wash.

Tanks are about 80% done now, just weapons and the edge highlights to go which I will start on the morrow.

Day 7 - I'm getting Tyred of puns

Day 8 - Edge-Lord in the making

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Made an effort to get the edge highlighting done tonight. This was a PITA but I persevered.

 

The colour used was Scale75 fantasy&games Surfer Orc Flesh which works quite well as a light turquoise. My edges could have been neater but I needed to get them done.

 

I also started on the metals which were basecoated with scale75 emerald alchemy. This is a light green tinted metallic which is a bit of an oceanic vibe so works well for the fishy men.

 

There were also a couple of yellow details I missed so these were basecoated in vallejo extra opaque heavy gold brown.

Day 8 - Edge-Lord in the making

Day 9 - Details details details

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Last day on these tanks (except for their bases).

Finished applying the emerald alchemy to the remaining tanks to get them all to the same point. Then washed all of the metals with a mix of P3 Armour wash with a little P3 Turquoise ink. The details weapons were then picked out in either the yellow workup, or were painted white before getting a scalecolor magenta colouring.

 

The main hulls were then glazed over one last time with the citadel contrast mix I airbrushed on to soften the edge highlights a bit.

 

All that’s left now is to finish the bases, I gave them a quick coat of brown tonight so it can dry off overnight as it takes a few coats to get the effect I want. I will cover that off tomorrow though.

Day 9 - Details details details

Day 10 - and it was all yellow

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Begun painting the Airforce yellow details and blocked in some of the metal details with Citadel’s Abaddon Black

Day 10 - and it was all yellow

Day 11 - wrapping up those details

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Finished up the yellow of the canopies and engine details.

Also painted in the metallic deatiks like the weapons. These were done using the scale75 emerald alchemy, then washed with P3 armour ink and a little P3 turquoise before getting a finishing layer of emerald again.

Edge highlights is pretty much all that’s left to go

Day 11 - wrapping up those details

…. Also, it was the Beachhead convention in Bournemouth this weekend so managed to pick up a few bits for some future projects.

Day 11 - wrapping up those details

Day 12 - basing

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After an extremely busy day of cooking for the Superbowl I managed to still get in my daily paint quota, only the minimum though, and took out the airbrush to make a proper start on all of the Atlantican bases (except for the infantry).

 

This is a simple airbrush 2 pass covering of an earthy mix I’ve been using for all of my bots in the form of scale75 Gobi Brown mixed in equal parts with Citadel Baneblade Brown, which is then thinned slightly with airbrush thinner and flow improver.

Day 12 - basing
..... Where my day went, my Superb Owl buffet ??..... Where my day went, my Superb Owl buffet ??

Day 13 - finishing those bases

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After a horrendously busy weekend, I’ve been suffering with a thumping headache all day, so unfortunately all I could muster was a short sitting to finish up the bases.

These were drybrushed with Citadel Ash Waste, then Citadel Dry longbeard grey. Shadows added with Army Painter strong tone and black tone. And the main rocks given some interest colour from aggrax earth shade and druchi darkness.

Rims were then given 2 brushed coats of my brown mix to finish then off.

Day 13 - finishing those bases

Day 14 - 14 done

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Finishing touches were the aim of the game today after the weekend not resulting in much progress.

Edge highlights were applied to the airforce units with scale75 surfer orc, which as before was then glazed back with the contrast paints to soften it. Flight stands were blacked out with Blackest Black 3.0 and attached to the bases.

Finally little magenta spots were added to the tips of the missiles with scale75 astral magenta.

 

14 days in and 14 models done. Still got a long way to go in the next 2 weeks and back half of the challenge.

Day 14 - 14 done

Day 15 - it's an Omen

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Starting work on the big bot Omen.

Just a simple ugly blocking in stage at the moment working out if there is enough colour variety and part separation.

Nothing new or exciting at this stage, just a necessary step on the journey.

I did however watch “Stand By Me” on Netflix whilst painting this, there wasn’t much else on and I can now cross it off that list of films you think you need to watch.

Day 15 - it's an Omen

Day 16 - Omen II

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Chipped away a bit more on Omen, shouldnt take long tomorrow to finish him off and bring those yellows and greys up.

I did add a band of yellow across the chest as the colour balance felt a little off. I’ll go back and add this onto the Command Tank as well to reflect the alt mode.

Sometimes making little changes like this mid-model is necessary as you can’t always see the final composition in your minds eye at times. In this case the extra yellow on the chest helps to break up the large amount of green armour on the model.

Day 16 - Omen II

Day 17 - Omen III

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Today I wrapped up Omen.

I probably spent a bit too long on him but i had to try and break up some of the large areas. My phone camera is pretty poor so it’s not a great photo, his face looks a bit weird so I may go back later and tidy it up with some more definition.

 

Day 17 - Omen III

Day 18 - C.R.A.B

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Next up and nearly rounding off the Atlanticans we have the CRAB suit. This is the personal tritonaut mech armour of the faction leader King Gills.

I started off by blacking out the metal details, like the weapons and the webbing on the fins, and also et about getting a solid opaque coat down as a base for the yellows to be built up from.

 

Day 18 - C.R.A.B

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