Demonsub is Exploring Space Station Zero
Recommendations: 305
About the Project
A project to chronicle my thoughts, photos and games of Space Station Zero by Adam Loper and Vincent Venturella.
Related Game: Space Station Zero
Related Company: Snarling Badger Studios
Related Genre: Science Fiction
This Project is Active
The Long Dark - Challenge 2: The Darkened Hall
And the Rock Cried Out, No Hiding Place - Challenge 5: Medical Bay
The War Prayer - Challenge 1: Docking Bay Access Port
A very fast game to play and these robots stood no chance against a crew like this. Next is a new scenario for me, Challenge 5: Medical Bay.
Gropos - New Crew & A Golden Button
With my first run over I got back to painting the next crew, the miniatures I showed in the very first post of this project.
Unlike the last crew who were an exploration crew, the Crusaders will be a war crew. This gives them access to the advanced weaponry equipment, but I have to have at least 50% of the crew members as soldiers (not including the commander) and one of those can be a veteran soldier.
For an edge I gave them Armoured Force, so every miniature will have armour of 6 (unlike my previous crew who didn’t have any armour at all).
This time I’ll be using the optional secondary agendas. I rolled and got Rescue. Turns out someone has gone missing somewhere on the station so I’ll need to find them.
For the actual crew we have Krit Kokram (the commander), Marik (the veteran), Yash and Goose (both soldiers), the robot Engineer (the engineer), Vassa Sebbick (the scientist), and Hamelin “Doc” Willard (medical officer).
I’m excited to start playing, although it won’t be as quickly as my first run though with a game every day as I’m back at work and I may post my first few games in a more condensed form as I’ll be repeating some of the same scenarios from my first run.
I was thrilled to see that I was awarded a Golden Button for this project. I’m glad people are enjoying what I post and I’m not just doing this for myself (which I would be anyway as it’s a nice record of my games).
Falling Toward Apotheosis - Challenge 7: Science Lab
Midnight on the Firing Line - Challenge 6: Pod 6
War Without End - Challenge 4: Fabrication Bay (or why I hate 3d printers)
This was a tough fight and for a time the Commander was worried if they’d survive this one.
Medical attention was given, with Tirgarde the medical officer needing to sit the next area out and Lars being weakened from his injuries. Renton, however, not only felt good but he’d learnt a thing or two more about fighting.
Before moving on Arianna was able to get the fabricators to produce a shield drone, which will be a big help for whatever is to come.
The Deconstruction of Falling Stars - Challenge 3: Repair Bay
Wait, what happened to challenge 2? I never played it. That’s because at the end of some challenges (or games) you roll on a chart to see which challenge you play next.
Into the Fire - Challenge 1: Docking Bay Access Port
A Voice in the Wilderness
Recently released the new game Space Station Zero from Adam Loper and Vincent Venturella, is a solo (or cooperative) game in which you are trapped in a giant alien ship and have little choice but to either get drunk or explore its vastness.
This game is ideally suited to me as it’s solo and miniatures agnostic. It has a list of small scenarios which are in a semi-random sequence forming a story as you delve deeper. It fits in nicely with my terrain and miniatures collection and works as a smaller game alongside Five Parsecs and Stargrave.
In my mind Space Station Zero is more of a wargame version of a gamebook but for the gaming table.
I wanted to get playing pretty quickly as I have a week off work coming up, so for my first crew I raided my painted Core Space Collection and came up with this crew.
I chose to have 6 crew (rather than 8 or 4) plus a Commander which would give me average stats for each miniature, for type of ship I chose “exploration” which gave me a wide range of crew types and for an edge I chose “smuggling” which allowed me to kit out my crew with some extra pieces of equipment.
For enemies the game loosely recommends some fleshy mutant miniatures and some robotic miniatures.
As I haven’t read most of the scenarios yet, so as to preserve the mysteries to come, I may need other miniatures, most of which I plan to use my Core Space collection.
For terrain I’ll once again go to Battle Systems, although some Infinity cardboard terrain might make an appearance depending on the scenario.
The game uses D12s and you need roughly 10 of them, so after a quick check I played an order and they arrived today.
The timing of the release of this game was pretty nice as I’d just started getting back into science fiction after a long overdose of fantasy and I’d just received some Pig-Iron Production models after watching them on a recent Weekender as the “Indie of The Week”.
Taking some of these I formed another crew which I plan to use once I’ve painted them up, for a second playthrough.
I also tried out my new Greenstuff World hexagon roller for the bases. The reason for the rubble was to disguise the puddle bases that most of the miniatures are on, and besides quite a few models have a foot on a rock.
I’m pretty excited with Space Station Zero and I’m looking forward to playing my first games very soon.