An English adventure for Vaesen
Recommendations: 82
About the Project
I wrote a one shot for Vaesen
Related Genre: Game Aid
This Project is Completed
Title page
An English adventure for
Vaesen,
A Nordic horror Role-playing game
Published by
Free League
From the fractured mind of
Tuffyears
Castle Monmouth , Little Norman , Exmoor
History
Built on the edge of Exmoor in the 12th century by William of Wrotham , the steward of Exmoor. To protect the silver mining in the area. it was original a motte and bailey castle. it was passed down through the family via his nephews side , who up dated its defences to stone by the late 15th century. The castle staying in the Worthham family’s hands until the civil war of 1642 -1651.
When it was slighted by Cromwell’s troops
By the mid 18th century the castle had been rebuilt and remodelled into a manor house. Then in the mid 19th century the house had been taken over by the society and enlarged.
This is when your group takes over ownership
Welcome to the society
The intro
Setting November 1851
the great expedition had just finished in London last month, as well as the publication of Moby dick in London.
Victoria has been the Queen of the United Kingdom of Great Britain and Ireland for 14 years.
A letter and a set of keys arrive on your door step
Dear Sir or Madam
I hand to you the safe keeping Castle Monmouth.
Do with the building what you feel fit to aid the sociality goals. The Butler Mr Albert Frisk has instructions to help and aid you , in what ever why he can.
Your obedient servant
Anon
The players
The Thief
Bill Higgins
Age 34
Social class: Poor
Upbringing
HARD WORK. Even as a youth you had to earn a living for yourself
or your family. Long days of hard and thankless toil left their mark on your body and soul. You were hardened by labour, for better or worse.
Life event 1
PRISON. You were arrested and sent to prison. Perhaps you deserved
it, or maybe you were framed. You spent years in a cold
and damp stone cell, and learned that you can survive anything.
Life event 2
FOUR-LEGGED FRIEND. You saved a puppy from certain death
and have had a loyal companion by your side ever since. You have been through a lot together and one thing is certain you would both die for each other.
Talent
SUSPICIOUS
Ignore mental Conditions when making VIGILANCE
tests.
The Private detective
Shylock Jones
Age 53
Social class: Burgher
Upbringing
IN THE CORRIDORS OF POWER. Your mother or father was a government official, and even as a child you had access to influential
people and important places. Perhaps you spent the summers among politicians and diplomats on a beautiful country estate, or helped your father/mother with their work.
life event 1
HIGH-PROFILE CASE. You took on a high-profile case and suddenly found yourself in the limelight. It may have been a missing heir or a gruesome murder. You were under great pressure and learned a lot about the darker side of human nature.
life event 2
YOUR OWN AGENCY. You took the opportunity to start your own firm. It was not long before you got your first client, and over the years you took on the most extraordinary cases. Perhaps you are still running the agency Talent
ELEMENTARY
Once per session you can ask the Gamemaster to explain how clues are connected.
The Academic
Agatha Nunnery
age 30
Social class : Aristocrat
Upbringing
TRAVELED EUROPE. You always wanted to see the world, and your
parents indulged you. You set out on a grand tour of Europe.
Perhaps you went to the opera in Vienna, frolicked in London,
and danced the waltz in St. Petersburg. You learned a great
deal about life and often long for your next trip.
life event 1
SOCIALITE. You mingled with high society, made powerful friends,
and lived a life of luxury. Perhaps you made yourself insufferable
at dinner parties; perhaps you just grew tired of the shallow life.
life event 2
SCANDAL. You found yourself in the eye of the storm. A great
scandal came to light and you were caught up in it. You learned
who your real friends were and what matters most in life.
Talent
KNOWLEDGE IS REASSURING
Ignore Conditions when making LEARNING tests.
Robert Edge
Age 31
Social class: Burgher
upbringing
PARTY ANIMAL. Your life was one big party. There was always a dance or dinner around the corner, always a bottle of wine or a drunken pub crawl to help pass the time. You made lots of friends during your partying days, and possibly an enemy or two.
life event 1
VALOR. You performed a heroic feat that attracted much attention. Perhaps you led a charge on the battlefield, or saved the crew of a sinking ship. People looked up to you for what you did. For a time you were a hero.
life event 2
EXPEDITION. You were part of a major expedition – a military campaign, a journey around the world, or a scientific expedition. You were tested to your limits and lost many friends along the way. But you made it home safely, with memories that will last forever
Talent
GENTLEMAN
You were raised to control your emotions and behaviour in social situations, even under pressure. Ignore penalties from mental Conditions when making MANIPULATION tests.
Day Laborer
George Thomas
Age 58
Social class: Worker
Upbringing
SICKLY. Drafty windows, vermin, and poor diet did a number
on you. From childhood you were often sick and weak. You did
what you could to help out anyway, but it took its toll. That you
survived into adulthood is something of a miracle
life event 1
RIVAL. Perhaps it was a close friendship that soured, or a
stranger who crossed your path one too many times. You gained
a rival who hates you just as much as you hate him/her.
Life event 2
ACCIDENT. You were scarred for life in a serious accident. Perhaps
you were run over by a burgher’s carriage, or fell from
a scaffold. You fought your way back to life and will never let
anyone take advantage of you ever again.
Talent
WELL-TRAVELED
Once per mystery you can make a MANIPULATION test to create an NPC who is situated in the area, and who you have met before. The Gamemaster decides how she has changed since you last met, and what she thinks of you now. If the test fails, she is either hostile or in great need of your help.
The psychic
Dirk Acord
Age 23
Social class: Worker
Upbringing
UNDERGROUND. Everyone in the village you grew up in did it, and so did you. The mine was your destiny. In its hot tunnels, deep
beneath the earth, you toiled in the dark. You watched comrades
get hurt and even killed. But you persevered and came
to know the tunnels like the back of your hand.
Life event 1
RENOWNED. You suddenly became famous. Perhaps the newspapers wrote stories about your knowledge, or maybe you saved someone’s life. With fame came both happiness and problems.
Talent
MEDIUM
You can use OBSERVATION to perform seances where you predict people’s futures and contact the dead. Extra successes provide more information, prolong the contact, or cause spirits to materialize. On failure you are given inaccurate information, attacked, or suffer a Condition.
Locations
Location 1
Clicket, small village
near Timbercombe
Lime quarries & kilns ,served by a tram way
Family’s
Coles ( Quarry owners)
John 51
wife Elizabeth 48
Daughter Elizabeth 20
Daughter Martha 10
Son John 7
Workers
Tarr
Robert 55
Wife Elizabeth 54
Son Robert 22
Daughter Sarah 21
Williams
Martin 68
Wife Ann 66
Son Martin 41
Location 2
Dunkery Beacon
summit of Dunkery Hill
highest point of Exmoor, Somerset
Burial mounds
Joaney How
Robin How
Location 3
Cleeve Abbey
Washford, Watchet, Somerset
William De Roumare
Earl of Lincon
the plot
The Earl Of Lincon contacts castle Monmouth. Following the sighting of ghostly solders marching across the moors. The Solders are looking for their kings stolen trove. The earl bought the stolen artefacts from John Williams from Clicket. Who in turn stole the artefacts from the royal barrows, Joaney and Robin How
A black dog the locals call the Gurt Dog will aid the players if they get off track
Clues
Old Verse
High on the moor
The kings of yore
In barrows old
these nobles lie on beds of gold
Do not tarry
on these houses of dead
Where the kings of yore
rest high on the moor
Photograph
A man and a woman stood in front of two mounds
inscribed Joaney and Robin How
Old Manuscript
Detailing kings and chieftains in the area
Stages to Catastrophe
Ghosts start killing lime miners at Clicket. The earl of Lincoln calls in the society to solve the mystery
The Village murder scene
Locals form a mob and go to try to blow up the Hows
Catastrophe
John Williams & mob blows up the Hows to hide his crimes, he then flees north to robbers bridge
End word
I had originally wrote this to run on Free rpg day, but needed a one shot for our Monday night game. so I ran this . my players seams to enjoy it, the loved the setting and their characters. There are character sheets that I will post at a later date once the campaign has ended