Making a fist of Indomitus
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About the Project
This is my journey through painting the Indomitus box
Related Game: Warhammer 40,000
Related Company: Games Workshop
Related Genre: Science Fiction
This Project is Active
Surprise Battle Report
This was my first game of 40k 10th and first game of 40k in a long time. The is was the combat patrol Nids vs Necrons. I was excited to play this so I forgot to take too many photos, the picture above is from turn 4 I think.
We agreed to play the Clash of Patrols mission.
Playing the Nids I started with the Gaunts in two groups one behind the building on left and one behind the generator in the middle with the barb gaunts to their right. The Psychophage and prime starting down the left and the leapers infiltrating up right behind the building at the top.
The Necrons started with the warriors in the middle next to the Overlord with the Destroyers to their left behind the pipe, the Doomstalker on the far left and the scarabs on the far right.
Turn 1
I had first turn so I moved the gaunts towards objectives 3 & 4, the prime moving to objective 2 and Psychophage moving up to support him. The Barbs fired on the destroyers, mainly to try and slow them down. The leapers then charged into the Warriors and owing to some terrible rolling from my opponent managed to kill 7 of them.
Now for the necrons to strike back, 2 of the warriors got straight back up and the one wound on the destroyers was also healed. They then advanced on the prime but failed the charge roll because they had been slowed. Then the Doomstalker unleased its full fire power on the Psychophage and manged to do no damage at all. The overlord charged into the leapers and the resultant combat ended with a wound on a leaper and the warriors wiped out. The Scarabs advanced towards objective 3.
Turn 2
I scored 3 objectives at this point (2, 3 & 4) as I had the gaunts and prime on them.
I moved the gaunts fully onto objectives 3 & 4 with one group on objective 3 and the barbs firing on the scarabs managing to remove a stand of them. The prime charged the destroyers and learned that Nids are poor against anything with a decent armour save and lost most of its wounds in combat. The Psychophage continued to move up but was too far away from the action to do anything. The leapers also faired poorly against the overlord losing one of their number.
The necrons had managed not to get anyone on an objective so scored nothing. They advanced the Doomstalker and once again unleashed its firepower on the Psychophage, this time removing a few wounds off it. The overlord finished off one more leaper, taking a wound in return and the destroyers finished off the Prime. The scarabs finally got into the action engaging the Gaunts on objective 3 managing to killing one of them.
Turn 3
I scored 2 objectives this time round (3 & 4), the Psychophage charged the destroyers to contest objective 2 and managing to kill a destoryer in combat. The gaunts on objective 3 managed to kill off another stand of scarabs and the last leaper managed nothing against the overlord and took a wound in return. The other gaunts and the Barbs didnt have a target so did nothing.
The necrons scored objective 2 as they had more OC that the Psychophage. The one dead destroyer then got back up and the overlord healed his one wound. The destroyers ignited their blades with Plasmacyte and carved large chunks off the Psychophage but was still going and it dished out a couple of wounds in return. The overlord fell back onto objective 1 as the leaper wasnt really a threat to him.
Turn 4
Again I scored 2 objectives (3 & 4) and the Psychophage continued against the destroyers hitting them for a couple of wounds and receiving some in return. I keep the last leaper back so the Gaunts on objective 3 finally finished off the scarabs and other gaunts moved up to the edge of objective 4 to take a pot shot at the overlord, which did nothing. The Barbs also had a go but again no wounds.
The necrons scored objectives 1 & 2 this time, and then the destroyers fell back so the overlord could unleash Tachyon arrow on the Psychophage which missed as I had put HYPER-REACTIVE on it and even a command reroll couldn’t do any better. The Doomstalker nocked a few more wounds off the Psychophage ready for the destroyers to finish it off.
Turn 5
Again I scored 2 objectives (3 & 4) and charged the Psychophage into the destroyers where they finished it off and I didn’t even get the pleasure of it blowing up and taking a few of them with it. The rest of the nids sat on their objectives and took pot shots at the overlord which resulted in no wounds what so ever.
The necrons scored objectives 1 & 2 again but it was too late for them to make a move on the other objectives.
Summary
The game ended with a win for the Nids, getting on the objectives early was the difference. On the game as whole I quite liked it, the forces were small so the down time between turns is not bad and there are some stratagems you play in your opponents turn so your not just sitting there all the time
Marines are done
The marines are finally done and the Leviathan box is complete (apart from should pad markings, which I never seem to get around to).
I was thinking the bases are bit bare so I should put some tufts on them, I got some of the pink alien ones from Green Stuff World and I tested it with the librarian below.
Leviathan time
I’ve been working through the Leviathan Box recently and this is the progress so far.
I’ve been painting these to fit in with my existing Tyranids from hive fleet Kraken which has been spruced up a bit recently in spring clean challenge:
Blowing the dust of some Nids – OnTableTop – Home of Beasts of War
Christmas Present
I was lucky enough to get one of these for Christmas so I thought I had better paint it. Dirty down rust was my friend on this one.
More Kill Teams
These are the Kasrkin and Necron kill teams from the shadowvaults box. The Kasrkin are painted in line with my other guardsmen and I have given the necrons a blue glow instead of my normal green one just for a bit a change
Plenty of Kill Teams
I have been busy working through my Kill Team boxes, I painted the terrain from the Moroch and into the dark sets.
I’ve also worked through the kill teams for:
Phobos
Blooded
Legionaries
Corsair voidscarred
Breachers
Kroot
I was hoping that GW or someone would have released some nice bases themed to the gallowdark so that still needs to get sone at some point.
Road Train
I was lucky enough to get one of these for my birthday recently, I’ve painted the panels in various colours as if they had come from different vehicles which had been cobbled together.
The paint work was weathered with a brown wash and dirty down rust over the metal work and finally I used texture paste over the wheels and the lower parts.
Now I need to paint the ash wastes set to go with it.
ShieldWall
I finally got the tidewall out of a box where it has been sitting since I assembled it and primed it white.
I was going to go with the Vior’la colour scheme but abandoned that idea as nearly all the other models are in T’au sept colour scheme. Using the colours from the vehicles I’ve picked out panels but left most of the rest tau sept ochre.
I also managed to find some more drones and the missing railgun and ion cannon for one of the hammerheads.
Vehicles assemble
I started on the vehicles and I had 2 hammerheads and 2 piranhas that were painted and finished (mostly) and a devilfish and a hammerhead/sky ray that were primed and another piranha which was still in its box.
The existing stipes were Gorthor Brown (I think) over a base of tau light ochre and made using zigzag scissors on masking film and they might have been brushed on, its been a long time since I did these. I’ve added extra stripes in using XV-88 using the same method but with an air brush and added stripes to the newer models using Cypress brown (army painter air) instead of Gorthor Brown as they are pretty similar.
When I put the tau light ochre down on the primed minis I did two coats through the air brush which seems to have made them more orange than the others but I am not going to repaint them now.
I’ve also magnetised the rail guns, ion cannons and seeker missiles and gun on the new piranha.
Shields Up
So I did some research on making the resin more transparent, the main thing recommended by blokes on youtube was to sand it with very fine grit sandpaper. This is not really an option here so I went the second recommendation which was to use a gloss varnish.
The picture above shows the result, the one on the left is as it came off the printer once cleaned and cured, the middle one has a coat of galeria gloss varnish and the one on the right has a coat of 2k lacquer.
I was very pleased with the 2k lacquer but the disadvantage is you need to mix the can before use and once mixed you only have a couple of days to use it (I could find out how long it lasts but internet seemed to range between 24 hours and few days).
Below as couple of other pieces I had lying around and they are much clearer after a coat of the lacquer.
The bottom image is of the finished result with a bit of paint on the hit.
And now for some drones
I’ve been working on some drones that I had the parts for, mostly markerlight and shield drones but there were a few others in there. Also I’ve added a shield to one of them from deadly print studio, not as clear as I would like but I’m going to try some gloss varnish on it to see if that makes a difference.
I also had a battlesuit left over and the new darkstrider and ethereal on a frisbee and couple of older ethereals, a fireblade and an old model for darkstrider. I repainted the skin following the masterclass on warhammer+ and tided up the armour etc. on those. I also had to move the head of darkstrider round as I had glued it looking the wrong way and his hair didnt line up.
Lloyd this one is for you
I seem to have have ended up with quite a few kroot, a few with a very old paint scheme which I didnt really like so I decided to repaint the lot.
They are primed with Wraithbone and the skin is Militarum green, the cloth in highlord blue (speedpaint). The spikes are Iyanden Yellow and the claw and beak are aggaros dunes. The metal is Leadbelcher with nuln oil over the top with the tags Tau Light Ochre to match the tau.
Return of the Tau
With the release of the new Tau codex I though it would be time to blow the dust off my Tau army and see what I had. While I had quite a few battlesuits, fire warriors, riptide & storm surge most needed some fixing/basing.
While diving through the pile of shame I found:
- Most of Tau battleforce
- A box of fire warriors
- Command Farsight
- Command Shadowsun x2 (metal and plastic ones)
- Box of metal Vespids
- A Ghost Keel
- Riptide
- 2 devil fish/hammerheads (primed)
- A shieldwall (primed)
I had also ordered:
- box of kroot
- box of Kroot hounds x2
- Krootox
So I thought I would start with the fire warriors, always had a soft spot for them since the fire warrior PC game from back in the day.
First challenge was I didnt write down the paint scheme for these so first I had recreate it, armour is primed desert yellow from an army painter rattle can and then Tau Light Ochre is airbrushed over that with an Ungor flesh highlight and the panel lines are Rhinox hide thinned down and a steady hand. The under suit is Rhinox hide with a gorthor brown highlight. Parts of the rifle are black with a dawnstone highlight.
The last part is the lenses which are vallejo chrome with talassar blue over the top.
Once I worked out the colour scheme I assembled and painted the 22 fire warriors I had and 3 metal pathfinders with rail guns (my favourite 40k weapon).
Back to Fists again
So I had some random models in a box that were from the front of the imperium magazine or had been stripped from their previous colours, so I thought I would get them painted while I was waiting for the Moonstone kickstarter to turn up.
While I was painting these I was looking into getting the shoulder icons done, I got a couple of Imperial fist upgrade packs from GW but they only have 10 should icons on the transfers and there doesn’t seem to large sheet of IF transfers (apart from HH ones on forge world where the icon is slightly different).
I didn’t really want to cut off the shoulder pads of the existing models to put the sculpted ones in their place and using the transfers from the upgrade packs was going to make very expensive. I toyed with printing my own transfers but because they have white in there a normal ink jet isn’t going to be able to do it.
In the end I found someone on cults3d who had made the shoulder icons for the main chapters. So I printed a some and this is the result.
More Orks (part 2)
I got myself the new Ork combat patrol mainly for the Deffkoptas and boss with a grot gunner on the top and for once I have finished painting these up. They are done with same recipe as before and I’ve even finished the speed freeks box as well!
There is even some basing finished on some Killa Kans that I had done in a similar scheme. I am hoping this will be enough to finally get a game in with these boyz.
Kill teams are done
The orks are painted using the colour scheme I used for all the others and the guard are painted using Johns colour scheme from his 3 colours up but with militarum green coats.
I looked at buying some nameplates but that seem very expensive so I designed some in tinkercad and printed them on my elegoo saturn. I used ABS like resin so they would have some flex and not snap as they are very thin. If I do some more I will look at changing the font or going all caps next time, the names I rolled from the book.
Basing and Kill team
I got a copy of the new kill team box, and choose to start with the terrain, this got a base coat of leadbelcher, and then different panels picked out with assorted metallics. The whole thing got a black wash which dried a lot darker than I anticipated, then picked out the ork glyphs in different colours as well as a few black panels.
Lastly it was weathered with ryza rust, dry brushed with leadbelcher and then necron compound.
Basing the orks was a bit more of a challenge than I thought, but I have most of the beast snaggas done now, just the speed freaks to go. After the last step the bases are painted Oak brown (a step I regret now but ho hum), then dry brushed with monster brown and then some army painter summer undergrowth is stuck on around the clumps.
More Orks
These babies have been sitting on the shelf since speed freaks came out. So its finally time to blow the dust off them.
I’ve changed tact on the basing as I cant find a nice set of bases I like, so I’m going to go for a jungle base. These are my first efforts, hot glue aquarium plant leaves the base then some pva with some army painter basing material.
The plan is to paint it brown with then add some green flock, maybe a tuft or two.
Snaggas complete (mostly)
The Snaggas are all painted up, they just need basing now. I’ve 3d printed some bases and I’ll paint one up to see what that looks like.
Getting stuff done
I had these boys sitting around forever so I though nows the time, one of them has lost his back banner and there should be squig on the bosses base, which I’m sure I’ve seen recently but cant find now.
The yellow is Iyanden Yellow with an edge highlight of Flash Gitz Yellow.
The ones below are the first batch of beast snagga’s