Magic and Tech: Development
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About the Project
This has been a long time coming. The origins can go back three years ago when I first came up with the idea of Magic and Tech but then failed to carry through with any serious development. It has been only recently in the past 4 months that I really put any serious effort into rule development. My original plan was too wait til I had more done and wait til the Spring Clean Challenge has passed til I created a project page dedicated towards this but that is a week away; plenty of time to take Q&A for those who are curious and until v0.04 is up which contains everything right up to shooting rules as the current v0.03 only contains movement rules. If I get enough interest, I will be happy to put up Magic and Tech v0.03 but until then, I will be happy to put up a few images that I found that helped me get inspired to move this project along.
Related Genre: Fantasy
This Project is Active
Proxies Being Replaced By... Proxies?
So it has begun. The paper proxies are beginning to be phased out and replaced by proper proxies until the prototypes of the infantry can eb made in 1-2 years. Hopefully.Beta V0.16 is now live baby!
Hey, guess what?!?! It’s time! Time for the biggest update for Magic & Tech since… since it first started roughly … many years ago. 6, I think! That’s right, Beta V0.16 is now live!
https://drive.google.com/file/d/1ot55ew6JuUH71QGJdxitgCdzLY0dwRnl/view?usp=sharing
https://www.dropbox.com/s/1keauy9xd7ijibz/Magic%20and%20Tech%20V0.16%20Packet.zip?dl=0
About 40% Done V0.16
Here is the updates lists of units that are in the first two main factions. I am done all of the Naratian units with maybe 1 final check over and I am a bit over half-way done the Penar lists. Next are the Irregulars/ Militants and then the neutrals/ demon cards. I am looking at another two weeks of work before V0.16 is released.
V0.16 Still in editing.
Beta V0.16 is still in editing as I have over a hundred unit card entries to update! Some mechanics have been removed or reworded for ease of play. I have a feeling 0.16 is gonna be the best one yet!
Fall-In 2022 was 2 weeks ago and I am still editing the game with a few unit entires a day. I could be done V0.16 in a months time. See you then. Also, here are some pics from Fall-In 2022.
V0.15 is up!
And here we go! Beta V0.15 is done and now live! This was a lot of work and I found a lot of proxies were not made! So cards have been updated and improved so there is less cards to deal with. It is easier to see who is who now on said cards. Some stats have been changed and wording made easier to understand; I hope. So take a look and enjoy V0.15! https://www.dropbox.com/s/gvr7s17f928t0db/Magic%20and%20Tech%20V0.15%20Packet.zip?dl=0 https://drive.google.com/file/d/1CV9IwKBL9Dc9r2wCQS7i2ofy7i1VKoO-/view?usp=sharing
Post Historicon Write-Up
Whew. Historicon is over with. I did unfortunately caught covid but the feedback and the loot made it worth it. V0.15 is being edited with what energy I have available to me and soon, it will be released!
Throughout the 5 games, I had 22 players play and lines upon lines of notes and feedback to implement. So enjoy some pics as I go through my work.
V0.14 is now live!
V0.14 coming soon!
Had another playtest today and some changes will have to be made again. Mostly to unit stats but I think the mechanics are there; just need some ironing. Expect V0.14 by months end! I hope.




















































