Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022 – Re-opened 2024
Recommendations: 639
About the Project
Creating a sector of space for my Star Wars RPG Group, I didn't want it to be within the known planets of the Star Wars canon. This allows me to have some freedom with the sector in creating a living environment for my players.
Related Game: Star Wars: The Roleplaying Game d6
Related Company: West End Games
Related Genre: Science Fiction
Related Contest: Star Wars Hobby Weekend
This Project is Completed
The Correx Sector Gazetteer - Kalishe
Note: Images created with some pages templates and content from deviant art, Pinterest and an internet search then modified in Photoshop CC2020.
KALISHE is a vicious jungle world teeming with carnivorous plants, and predators stalking their prey. It is a deadly place, bathed in the crimson light of its red giant star and in the path of star burn and solar flares, some attempts to colonise the planet have met with limited success. There are but a handful of cities and a single port that have endured these inhospitable conditions and the planet. The major settlements are in the tropical archipelagoes it's rumoured that the infamous Baal Skath makes his home deep in the heart of the greatest jungle, where he co-ordinates a flesh trade with connections spread out across the sector and beyond.The Correx Sector Gazetteer - Dianides
Note: Images created with some pages templates and content from deviant art, Pinterest and an internet search then modified in Photoshop CC2020.
Dianides is a dead world where lifeless oceans have been transformed into dusty deserts; a molten scar that runs across the surface and down to the core of the planet; firestorms engulf the mountains, and the ground shakes due to the instability in the world; ill winds scour the ancient and ruined ziggurats that tower over the plains. Immense structures, the ziggurats are believed to one of the few locations bearing physical evidence of the old Correx Empire to have survived the supernova that ended their existence. As such the world is of considerable interest to scholars from around the sector however, the hyper lanes to access the planet are the most dangerous in the sector.The Correx Sector Gazetteer - Yinrâ Koihûs
Note: Images created with some pages templates and content from deviant art, Pinterest and an internet search then modified in Photoshop CC2020.
Yinrâ Koihûs is a dark and foreboding world at the far reaches of the sector, wherein years past countless millions were laid to rest beneath grim grey skies and cold stone. That anyone would choose such a forlorn place may be a surprise, it is believed that Yinrâ Koihûs contains some the strange power: those who were swiftly interred within days of passing may live again, albeit in a ghostly form. Some great wonder was at work on the world, and the dead continue to appear before the living and commune with them, though there are some limitations. The dead could not learn anything new, only recall memories from their living days, and they must receive regular contact, or their memories will fade away, leaving with the ghostly apparition. It is believed by some that those who are rise are the dark memories of those and wish to return to undertake some dark purpose for the planet. A great temple to some ancient lord, the largest single structure stands at the centre of the planet. Here, in the vast marbled halls filled with silence, in the past petitioners could have brought their fallen and seek permission to bury them on Yinrâ Koihûs. If it had been approved, instructions where to find their final resting place, and once the fallen was interred in the soil of the world, may rise once more. There are sad tales of the living being unable to let go of loved ones buried on Yinrâ Koihûs, remaining in the presence of the past, til they too pass away. All attempts to study the planet have met with failure; expeditions have been known to encounter extraordinary runs of ill luck and data corruption. For now, the secrets of Yinrâ Koihûs remain undisturbed, and the jump beacons have been destroyed and the primary jump point is under blockade.Overview of the Correx Sector Part 10
CRIMELORDS:
- Baal Skath: A mysterious figure rumoured to be based in the jungles of Kalishe, Skath specialises in the flesh trade, whether it be slaves, dangerous creatures, poisons or biotec. Individuals who have crossed the Baal never live long enough and are usually found poisoned with some unknown neurotoxin, if they are ever found at all.
- The Keldon Syndicate: Is a conglomerate of smugglers, they have a long-standing arrangement with the Princess Xedvan distributing her Syndicates wares throughout the Sector. They are known to have official offices on Correx Nova, Siccidde and Vorzheva, though they are likely to have members in every planet in the sector that has a spaceport. Highly organised, they will band together against any threat to one of their members and can amass a fleet of considerable size and firepower. They ask a steep cut of the profits in return for such solidarity and can be brutal in enforcing co-operation both within their ranks and without.
- Rorogg the Hutt: The major power on the eclipsed world of Palauga, the Hutt conned control of the planet out from House Salimova almost a century ago, leading to the House’s demotion to Lesser House status. His presence has increased criminal activity throughout the Sector, and he considers himself a Spice connoisseur, with illegal harvests scattered across the backwaters of numerous worlds. He takes personal pleasure in undermining the power base of Princess Xedvan & The Dead Star Syndicate, and can when needed can call upon the considerable might of the Hutt Clans to support his concerns within the sector.
- Das’tihu the Red: What began as a desperate attempt to escape from the brutal slave cities of Barhok turned into a very lucrative people-smuggling business for the red-skinned Twi’lek. He is a very complicated individual to deal with; while at times he appears as the compassionate rescuer, he also will bleed his cargo dry and is known to blackmail them for years afterwards. He has carved small section of the known sector for himself, having branched out into forging identities and papers; exactly how he can move his cargo about without being caught is a closely guarded secret that he will take to his grave.
- N9-ZX N10-ZX (Nines and Tens): These BX-series droid commandos remnants of the clone wars have an entire planet’s worth of tech waste at their disposal. These to droids can provide anyone with the resources with anything they require, within a reasonable timeframe. It’s rumoured that NInes and Tens are worth millions of credits each, but what exactly they’re saving for is anyone’s guess. They can make or repair anything, and they enjoy testing their creations on those worthless meat bags.
- Princess Xedvan & The Dead Star Syndicate: A Falleen noble who oversees the smuggling of cargo through the key Sector gateway of Correx Prime. Most of the cargo that is smuggled into the sector has to passes under her baleful glare, and she makes sure to take her tithe. She is on respectable terms with most of the other crimelords, though he considers Rorogg the Hutt to be her nemesis. It is also said that she has the ear of the imperial governors and the noble council.
Interlude - Music While I Write
https://open.spotify.com/playlist/3fSgShWFSVUJnQ0mHMS9OK?si=HWENbpQHSBC7y37u_mjk7w































