Core Space: Salvage – trade – Adapt – Survive
Recommendations: 105
About the Project
I got my Kickstarter pledge on 4/26/2019. I purchase the standard pledge which come with all the free stretch goals plus some extra dice add-on and the miniature mega deal (Crew of yamato, guards and ganger pack,and the metropolitan pack). I already played a few game with 2 of my friends and i didnt have enough dash board or activation counter. Luckly dash boards and more terrain sets can be purchase on Battle system web store.
Related Game: Core Space
Related Company: Battle Systems
Related Genre: Science Fiction
This Project is Completed
Harvester
Devastators
Assassin
Live One
Already started 3D print item for my games of Core Space
Activation counter and base clip are not sold separately by Battle System so i 3d printed mine. I do plan on ordering extras dash boards derectly from Battle System instead of just 3d printing some. I wish to support Battle Systems, because i thinks Core Space is a great product.
Finished up another 8 purge and 3 civilians
More Civilians
Crew of the Ion Hope
Crew of the Black Maria
Crew of the Cygnus
Just notice a film on my Clear bases
Adding Blip counter to Core Space.
I was playing a solo game of Core Space and found it easy to avoid the brunt of the purge by selective killing a lone harvester or hiding from the assassins. Sense i was playing solo in was easier to manipulate the games AI then in a normal game.
I decided to add some Blip counter similar to space hulk to add a bit of the unknown to my solo game. A kind of Fog of war.
Play testing with poker chips test counter has proving very interesting it made me second guess myself and play i with a bit more caution.
I started by creating 25mm tokens in TinkerCAD. i added generic Purge for the top side and number and unit type of the flip side.
First problem i had was i had no way other than looking at the bottom side what the AI would act like. So i add the purge level to the top side harvester being level one and Assassin being level three.
Now i know Lvl one blips only have one action and move 5 inches per turn.
i plan to flip over the tokens when it has line of sight to any thing that not purge.
Brain storming done.
It took less than a hour to work out a design and copy and paste with minor changes to the text.
TinkerCAD is great for designing basic shapes like these tokens.
Off to my Slicer. I use Cura 3.3 .1
i purposely printed my token vertically to get a better overall print and it has 2 sides to deal with, if these were bases i would print them flat.