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Wilco’s Bolt Action/Konflict 47 High Science Devition

Wilco’s Bolt Action/Konflict 47 High Science Devition

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Project Blog by wilco92 Cult of Games Member

Recommendations: 41

About the Project

Been building a German WW2 force that I can integrate in to a Konflict 47 Weird WW2 force to play on the table top. wanted to great a Marvels Hydra style force but something that can still be fielded as normal ww2 if I'm playing bolt action.

This Project is Active

On the Table Top

Tutoring 1
Skill 6
Idea 6
1 Comment

My Force.

Tutoring 1
Skill 5
Idea 5
No Comments

Basing time

Tutoring 1
Skill 5
Idea 5
No Comments

Baseing time.

I  wanted to base the force with a usual grassy, rural basing style as I feel this if the most common table type I play on.

I had serval layers to my basing:

PVA a Scatter Flock and some Scatter Static Grass

Three colour Grass Tufts and Bush Flock

Some small twigs for branches.

Started with a sand Base that was painter Brown and HighlightedStarted with a sand Base that was painter Brown and Highlighted

My Consept.

Tutoring 1
Skill 2
Idea 3
No Comments

The Consept behind my force is I want something I can play in my games of bolt action that can be played in my games of Konflict 47 but have a more weird ww2 feel and not the feel of something to generically German WW2 but more high Sci-fi Weird WW2.

I decide first to have as many of the offices in the force to have the long trench coats to give the force a science of huge superiority within the entire force and not just the HQ.

I also gave every soldier a gas mask to make the solders look more like drones to a point but also give that impression of a more huge Tec warfare feel.

I went for a Grey with a more Naval Grey Camo style on some vehicles and the command armed car in a darker more menacing grey.