2024 Painting Log
Star Schlock, round 2
I had the whole weekend to myself so I managed to knock out a few more Star Schlock models. These took a little longer since they’re all unique characters.
For the second landing team set I settled on a slightly different color scheme. The science/medic characters were inspired by a combination of Nurse Chapel’s outfit on Star Trek: Strange New Worlds, and the lime green that these characters wear in the Star Schlock artwork. For no particular reason I’ve decided that the engineers wear bright orange.
The rest are a fun mix of scoundrels and villains. For some of them I went with the Star Schlock game artwork, and for others I just did whatever came to mind.
Initially I resisted doing the armored bounty hunter in silver — I didn’t want him to look too much like the Mandalorian. At the same time, I didn’t want to use bright colors because I want to differentiate him from the Explorer Corps. Neutral colors like browns and greys seem to fit the model best.
These were all done in a mixture of techniques. I seem to be bouncing between base color then wash and highlights, speedpaints over a drybrushed base (AKA “slap chop”), and the tricolor method of building up from a dark base. I’m finding that the tricolor method is often best for skin or light colors, where washes or speedpaints can often look too blotchy. It’s also better for cloaks, where washes and speedpaints tend to pool at the bottom edges unless you keep brushing away the excess as it’s drying.
Speedpaints are great for darker colors with a lot of texture like hair/fur, weapons, and belts or bandoliers with little pouches, but with lighter colors or areas with less detail I’m finding that I often end up going back in with traditional paints to smooth things out.
2024 models painted so far: 247, for 7 different games
Next up: who knows? I’ve got a lot of models I’d like to get done before the end of the year, and I’m working on a last minute Terrainfest project, so my hobby time is being pulled in a few different directions.
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