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Redshirts versus Stormtroopers: Battle Report

Redshirts versus Stormtroopers: Battle Report

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Fight!

Tutoring 2
Skill 3
Idea 3
2 Comments

I tried a 12-14 model game but the Space Weirdos rules are definitely not built for that many models.

The next day my hobby buddy Hunterturtle came round and tried with 6 a side. The command point system really started to shine at this model count. Command points allow you to do nifty things, like upgrading dice rolls. Eg you are rolling 2d6 , but you really want to make the roll, spend a command point and now you’re rolling 2d8. You can also boost move or put a figure on overwatch. You get 3 command points a turn.

 

The Stormtrooper took two shots at the prone guy and missed, twice.The Stormtrooper took two shots at the prone guy and missed, twice.

The Redshirts won the game handily. To the point where they needed a tweak. So we dropped their defence stats further and went again 3v3.

Again a really fun game. For the cost Space Weirdos is a no brainer. I set up this thematic game as maybe something to demo at Chillcon or Peachcon, but you can grab any old sci fi miniatures and have a blast with it.

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james waddellJill Gorram Recent comment authors
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gorram
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Another completed project? You are winning the Project system Mr Kebab. Glad the game went well, it’s such a fun idea. I like to think that the Redshirts were killed Final Destination style – random accidents to right the wrongs done to fate 😀

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