Redshirts versus Stormtroopers: Battle Report
Fight!
I tried a 12-14 model game but the Space Weirdos rules are definitely not built for that many models.
The next day my hobby buddy Hunterturtle came round and tried with 6 a side. The command point system really started to shine at this model count. Command points allow you to do nifty things, like upgrading dice rolls. Eg you are rolling 2d6 , but you really want to make the roll, spend a command point and now you’re rolling 2d8. You can also boost move or put a figure on overwatch. You get 3 command points a turn.
The Redshirts won the game handily. To the point where they needed a tweak. So we dropped their defence stats further and went again 3v3.
Again a really fun game. For the cost Space Weirdos is a no brainer. I set up this thematic game as maybe something to demo at Chillcon or Peachcon, but you can grab any old sci fi miniatures and have a blast with it.
Another completed project? You are winning the Project system Mr Kebab. Glad the game went well, it’s such a fun idea. I like to think that the Redshirts were killed Final Destination style – random accidents to right the wrongs done to fate 😀
It was a fun project, just took an age to get a game in. Closing two projects in a week should earn me a break.
During that rest I have carried on with my WW2 Soviets.Got around 60 assembled this session to add to the 110 assembled and primed. Just another 84 to build