For Whom the Bell Tolls
Basement
Getting close to finishing the painting 🙂
A note on Playability
A key element for added playability is multiple points of entry. I made some interesting ruins before, but sometimes they only had one or two entry points which was limiting from a tactical view.
For this larger building, I made sure there was plenty of ways to enter the building: there are two doors (first floor and the basement), a broken down wooden terrace/balcony where it would be easy to set up a ladder or even a bridge to another building. The last entry point is the collapsed brick wall in the basement.
Another element for playability is to leave enough room for a human hand to reach within and move a model around. My initial prototype had a bigger roof for the basement with longer planks, but it was way too difficult to put your hand inside the building 🤷♂️
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