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Everyone remembers their first Conquest!

Everyone remembers their first Conquest!

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BATTLE REPORT!!!!!!1500 points Hundred Kingdoms Vs The Spires

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The mission will be 'Maelstrom' on a 4x4 board. Its a 10 round game or first to 8 points. Points are scored by claiming any of the three zones across the centre of the table with the small zone in the middle worth 1 point and the two larger ones either side worth 2.The mission will be 'Maelstrom' on a 4x4 board. Its a 10 round game or first to 8 points. Points are scored by claiming any of the three zones across the centre of the table with the small zone in the middle worth 1 point and the two larger ones either side worth 2.
Turn 1 - Priority Spires. 2 Units of Force Grown Drones shambled on whilst the heroic Spires ran up the board!Turn 1 - Priority Spires. 2 Units of Force Grown Drones shambled on whilst the heroic Spires ran up the board!
Turn 2 - Priority 100 Kingdoms. Knights of the Sealed Temple charge up the centre, 1 Unit of Force Grown Drones shuffle left, Squires continue charging forward around the large rock, More Force Grown Drones walk on by the right flank, The Biomancer and his Force Grown Drones on the left skulk around the rock eying the Spires flank and finally the Brute Drones walk on also on the right flank.Turn 2 - Priority 100 Kingdoms. Knights of the Sealed Temple charge up the centre, 1 Unit of Force Grown Drones shuffle left, Squires continue charging forward around the large rock, More Force Grown Drones walk on by the right flank, The Biomancer and his Force Grown Drones on the left skulk around the rock eying the Spires flank and finally the Brute Drones walk on also on the right flank.
Turn 3 - Priority Spires.Turn 3 - Priority Spires.

Things start hotting up this turn as one of the dreaded Abominations charged onto the field.

The Squires cautiously move forward in an attempt to draw charges away from the other knights.

The Pheromancer casts Peromantic Overdrive.

Household Knights charge up the left flank

Force Grown Drones on the right continue their cautious approach

In an thunder of hooves and breaking trees the Crimson tower burst from the small woods.

Biomancer passes

Priory Commander passes

Force Grown Drones on the left stay put.

The Order Of The Sealed Temple charge onto the central hill to take the objective.

The Force Grown Drones on the left charge the Squires causing 5 hits / 4 wounds and a furthe to failed relsolve tests.

The next Abomination also charges onto the field.

Fianlly the Brute Drones reform and shuffle forward.

Turn 4 - Priority 100 Kingdoms.Turn 4 - Priority 100 Kingdoms.

The 100 Kingdoms kicks of turn 4 with the Household Knights charging the Abomination on the left causing 3 wounds wifrom the Impact Hits and a further 4 from combat and a failed resolve.

The nearby Biomancer heals 3 wounds from the Abomination and a furthe 3 by Flesh Knitting.

The Order Of the Sealed Temple conduct a free reform and charge the central Abomination causinf 4 wounds from Impact Attacks and a further 13 wounds from combat killing it dead!!

The Abomination on the left kills 1 Household Knight.

The Squires activating trigger the Force Grown Drones ‘Aura Of Death’ causing 5 wounds

The final Squire cases 4 wounds on the Force Grown Drones.

The Pheromancer casts Lethargy on the Sealed Temple and +1 resolve on the Brutes.

The Crimson Tower Knights advance and take the right objective.

The other Pheromancer on the left heals 4 wounds from the Force Grown Drones and they kill the final Squire.

With a sense of dread in the air the mighty bastions of ohnour that are the Order of The Ashen Dawn race up the field.

Finally the Brutes charge the Order Of the Sealed Temple causing 2 wounds with impact and a further 3 wounds from combat.

 

 

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