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IN SPACE NO ONE CAN HEAR ME PAINT

IN SPACE NO ONE CAN HEAR ME PAINT

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Playing in the violent dark

Tutoring 4
Skill 7
Idea 6
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Using blacksitestudios violent dark game we played three scenarios which are all rolled up randomly following the crew of four. I used my marines as two military personnel one officer and a specialist Using blacksitestudios violent dark game we played three scenarios which are all rolled up randomly following the crew of four. I used my marines as two military personnel one officer and a specialist
They had to enter to complex and investigate an anomaly and as a side mission bring the power back on at three switches while avoiding what ever random horror appears.  The crew discovered the anomaly to be an alien egg. That didn't look good. Setting up a sentry gun they got to work bringing the power back on only to be stalked by a couple of xenos. Covering each other the crew survived to head into the medlab.They had to enter to complex and investigate an anomaly and as a side mission bring the power back on at three switches while avoiding what ever random horror appears. The crew discovered the anomaly to be an alien egg. That didn't look good. Setting up a sentry gun they got to work bringing the power back on only to be stalked by a couple of xenos. Covering each other the crew survived to head into the medlab.
Once in the medlab they had a new mission to take down any xenos they found. With sentry guns and flame units they succeeded. Once in the medlab they had a new mission to take down any xenos they found. With sentry guns and flame units they succeeded.
The final mission is where it all went wrong. The op centre was filled with noxious fumes which gad to be turned off. However it was occupied by some rogue synthetics. With a polite request to tell us all about their safety protocols the working Joe's batterd down doors and heads. The specialist put on his environment protection suit and got to work but between the killer fumes and the Joe's the marines soon succumbed. Mission failure. Better send in some more grunts.The final mission is where it all went wrong. The op centre was filled with noxious fumes which gad to be turned off. However it was occupied by some rogue synthetics. With a polite request to tell us all about their safety protocols the working Joe's batterd down doors and heads. The specialist put on his environment protection suit and got to work but between the killer fumes and the Joe's the marines soon succumbed. Mission failure. Better send in some more grunts.
Playing in the violent dark
Playing in the violent dark

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