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STAR WARS: RENEGADES

STAR WARS: RENEGADES

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CHAPTER 2

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Underworld Factions and Power Players in the Corrax Sector

The Corrax Sector is a region teetering on the brink of chaos, where the rule of law is a relative term, and power lies in the hands of those with the cunning, credits, or combat prowess to seize it. Located between the Outer Rim and the Mid Rim, the sector’s strategic importance stems from its proximity to crucial hyperspace routes, lucrative trade hubs, and a web of underworld connections that span the galaxy. Though the Galactic Empire maintains an official presence, their control is anything but absolute, as rival factions vie for influence and dominance across the sector.

Once a quiet outpost of the Empire, the Corrax Sector has rapidly transformed into a battleground of interests. The Empire, Hutt Cartel, Pyke Syndicate, and the enigmatic Crimson Dawn are all scrambling for dominance, each seeking to exploit the sector’s untapped resources, strategic position, and sprawling underworld. But it’s not just the significant powers pulling the strings. Independent operators, from planetary warlords to bounty hunters, complicate an already dangerous landscape, often shifting the balance of power with a single well-placed strike.

Imperial governors, crime lords, and syndicates alike are forced into uneasy alliances or cutthroat competition, using everything from brutal enforcement to backroom deals to maintain their slice of control.

Corruption runs deep in the sector, and local planetary governments often find themselves caught between the hammer of Imperial law and the anvil of criminal syndicates. Smugglers, spice runners, and mercenaries thrive in this chaotic atmosphere, where law enforcement is easily bought, and no faction truly trusts another.

The people of the Corrax Sector, from its core worlds to the farthest Rim planets, have learned to adapt to this precarious balance. On Corrax Prime, the Imperial presence is vital, with stormtroopers patrolling the streets and Governor-appointed officials enforcing the Emperor’s will. But even here, the whispers of rebellion, black markets, and illegal gambling dens can be heard if one knows where to look. On the fringes of the sector, in places like Smuggler’s Rest, criminal organizations operate with little fear of Imperial reprisal, turning entire systems into hubs of piracy and illicit trade.

The Corrax Sector is a place where nothing is ever as it seems. A fragile peace hangs over the region, sustained only by the constant threat of violence and betrayal. Those who navigate this treacherous landscape must be prepared for anything, as shifting allegiances, underworld politics, and Imperial machinations make for a volatile mix. In this sector, power is the ultimate currency, and those who wield it shape the fate of entire planets.

The Hutt Cartel

Stretching its slimy tendrils across the southern edge of the Corrax Sector, the Hutt Cartel wields significant influence. Rorogg the Hutt, an influential crime lord with deep connections, rules from his palace on Velora. The Hutt Cartel dominates worlds like Nalvoris and Krevalis, whose smuggling operations, slave trades, and illicit enterprises fuel their Empire. Rorogg’s primary interest is profit, and he maintains his power by carefully navigating the sector’s chaotic political landscape, dealing with both the Empire and the other crime syndicates as it suits his needs.

Taza Vurra, Rorogg’s second-in-command, is a cunning Twi’lek who oversees many of the Cartel’s day-to-day operations. Though Taza appears loyal, many suspect she’s waiting for the right moment to take control of the Cartel herself. She’s known for her ruthless efficiency in running the Cartel’s spice routes and a sharp mind that few dare challenge. Her influence in the Cartel has only grown, and her loyalty to Rorogg is constantly speculated by those within their ranks.

Another key figure within the Cartel is Gordo Hask, a Weequay enforcer who handles Rorogg’s most dangerous tasks. Hask is known for his brutality and is often sent to deal with those who refuse to pay their debts or oppose the Cartel. He’s earned the reputation as Rorogg’s hammer, feared by many in the underworld. Hask also acts as Rorogg’s personal bodyguard and is often found at his side during negotiations or high-profile meetings.

Niva Solara, a human former noble turned black-market broker, is another influential figure within the Cartel. She handles the delicate business of trafficking rare and exotic goods, including art, slaves, and even high-tech weaponry. Niva is a master of negotiation and has connections beyond the Corrax Sector, making her indispensable to Rorogg’s operations. Her shadowy deals often determine the fate of criminal enterprises across the sector.

GM Notes:

The Hutt Cartel represents the seedy, dangerous underworld of the Corrax Sector. GMs can use Rorogg and his operations to introduce players to criminal jobs, brutal encounters in the Huttball arenas, or underhanded dealings with Imperial officials. The threat of betrayal is ever-present when dealing with the Cartel, as they operate purely for profit and power.

The Pykes

The Pyke Syndicate has long been the dominant force in spice production and trafficking, and the Corrax Sector is no exception. Their operations are centred on Sokorran, where they control the lucrative podracing circuits and spice routes that run through the sector. Lord Tyris, the Pykes’ local leader, maintains a cold, calculating hold over his organization. Known for his tactical brilliance and willingness to eliminate rivals without hesitation, Tyris has built the Pykes into one of the wealthiest factions in the sector.

Tyris’s chief lieutenant, Krell Tarvos, is a Zabrak with a sharp tactical mind and a brutal reputation. Tarvos oversees much of the spice production and distribution for the Pykes, ensuring the trade routes remain secure and free from interference. He is known for his ruthless efficiency, eliminating threats to the spice trade with precision strikes and sabotage. His loyalty to Tyris is unquestioned, but some wonder if Tarvos has his own ambitions.

Another figure of note is Lira Seran, a human slicer who controls the Syndicate’s intelligence operations. Lira specializes in gathering sensitive information through espionage and slicing it into secure systems, providing the Pykes with valuable data on their rivals. She’s an expert in staying hidden, and few know her true identity, making her a dangerous and elusive figure. Her intelligence network reaches far beyond the Pyke Syndicate, giving her leverage over other factions within the sector.

Rax Venar, a Falleen who acts as the Syndicate’s ambassador, handles the more delicate political dealings with rival factions and the Empire. His cold and calculating demeanour makes him the perfect negotiator, unflinching in the face of intimidation. Venar is often the face of the Pykes in high-level talks, working behind the scenes to forge alliances and arrange profitable deals. He distinguishes between diplomacy and deception, ensuring the Pykes always come out on top.

GM Notes:

The Pykes’ cold, methodical approach makes them a faction of quiet menace. Their podracing operations on Sokorran provide opportunities for high-speed chases and sabotage missions. Their spice empire is a shadowy presence that GMs can use to create tension, with players either working for or against them in the dangerous trade.

Crimson Dawn

Crimson Dawn, led by the enigmatic Lady Valestra Olanis, operates in the shadows of the Corrax Sector, preferring manipulation over brute force. The organization is based on Velora, the glittering casino world, where espionage and high-stakes gambling go hand in hand. Crimson Dawn excels in gathering intelligence, blackmail, and political intrigue, leveraging these skills to remain ahead of its rivals.

Lady Valestra’s rise to power is as mysterious as it is impressive. Having grown up in the lower levels of Coruscant, she spent her youth running with gangs, where her ruthless tactics and reputation as a skilled enforcer caught the attention of local crime lords. It wasn’t long before her actions attracted the eye of Lady Qi’ra, the shadowy leader of Crimson Dawn. Impressed by Valestra’s ambition and potential, Qi’ra offered her an opportunity to work for the Syndicate, giving her control of operations in the Corrax Sector. From there, Valestra steadily moved up the ranks, using a combination of cunning, brutality, and a keen understanding of power dynamics to ascend to her current position as the undisputed leader of Crimson Dawn’s operations in the sector.

Lady Valestra’s most trusted confidant is Ryn Varro, a female Chiss assassin who handles her most sensitive operations. Ryn is known for her precision in the art of assassination and her unmatched loyalty to Lady Valestra. Many speculate that Ryn owes her a life debt, though the details are kept secret. Operating from the shadows, Ryn eliminates threats to Crimson Dawn without leaving a trace. Her presence ensures no one can challenge Lady Valestra without facing deadly consequences.

Jessa Tarn, a male human gambler and information broker, is another crucial figure within Crimson Dawn. He controls many high-stakes games on Velora, using his position to gather secrets and blackmail material from the sector’s wealthiest and most influential figures. Jessa’s games are not just a source of credit but a means of control. His sharp intellect and charisma make him a key player in Lady Valestra’s power structure, often manipulating events behind the scenes to ensure Crimson Dawn’s dominance.

Kala Vendriss, a cunning and glamorous female Zeltron who handles both the financial and entertainment side of the Syndicate’s Empire, runs Crimson Dawn’s casino and other entertainment operations on Velora. Kala ensures that the casino operates smoothly while managing more illicit forms of entertainment, from underground fighting rings to exclusive luxury events for the elite. Her charm and business acumen have made her critical in maintaining Crimson Dawn’s control over Velora’s nightlife and ensuring that high-profile guests leave indebted to the Syndicate financially and otherwise.

Drogan Malis, a Bothan spymaster, runs the Dawn’s intelligence network. Drogan’s network spans the Corrax Sector, feeding Lady Valestra critical information about the movements and plans of rival factions. His ability to cultivate informants within the Empire, the Hutts, and the Pykes makes him an invaluable asset. However, Drogan is known to be ambitious, and his loyalty, while profitable, might be more self-serving than others suspect.

GM Notes:

Crimson Dawn offers players a unique blend of espionage and covert missions. Lady Valestra Olanis, Ryn Varro, Jessa Tarn, Kala Vendriss, and Drogan Malis provide a web of intrigue that players can navigate, with opportunities for assassination missions, intelligence gathering, high-stakes gambles, and entertainment-related schemes. The critical figures within Crimson Dawn can be valuable allies—or deadly enemies—depending on the players’ choices.

Independent Underworld of the Corrax Sector

In addition to the powerful factions vying for dominance, the Corrax Sector is home to a vast and intricate web of independent operators who play a crucial role in the sector’s criminal ecosystem. These independent smugglers, information brokers, mercenaries, and shadowy dealers often navigate the turbulent waters of factional control with a ruthless sense of self-preservation, staying unaffiliated yet essential to the underworld’s daily operations. Without loyalty to any group, these individuals often work for the highest bidder, selling their skills, resources, and information to the faction offering the most enticing reward.

Ryn Varro: A Chiss assassin with no allegiance to any faction, known for her precision in carrying out high-profile hits. Often hired by influential figures within the sector, Ryn operates with stealth and lethal efficiency, her services available to anyone with the credits to afford her. Her detached nature makes her both a valuable asset and a dangerous adversary.

While independents avoid aligning with major factions, their influence on the sector is undeniable. The opportunities created by the constant shifts in power, often becoming key brokers in criminal deals, smuggling operations, and intelligence trade. These operators know the risks of crossing powerful factions, but they also understand that fortune favours those who can manipulate the delicate balance of power in the Corrax Sector.

GM Notes:

The independents of the Corrax Sector provide GMs with a flexible and dynamic pool of characters for their campaigns. Players may work alongside or against these individuals, depending on their mission’s objectives. Independents like Ryn Varro or Jessa Tarn can serve as valuable allies or treacherous enemies, creating opportunities for espionage, sabotage, or betrayal in any storyline.

Bounty Hunting in the Corrax Sector

Bounty hunting in the Corrax Sector is dangerous and steeped in opportunity. The vast reaches of the sector provide ample territory for hunters to track down their prey. At the same time, the tangled web of Imperial law, criminal syndicates, and independent interests ensures that there is always demand for their services. Bounty hunters fall into three categories within the sector: Imperial-aligned hunters, Guild-affiliated hunters, and Independents. Each group operates with its own distinct approaches and methods, contributing to the volatile landscape of the industry.

GM Notes:

Bounty brokers and ISB officials can serve as pivotal NPCs, connecting players to the broader bounty-hunting world. Brokers offer a way to introduce players to the guild system, providing contracts, equipment, and missions while adding an element of intrigue as they balance their clients’ demands with their hunters’ needs. Meanwhile, ISB agents like Colonel Krennel can act as shadowy figures manipulating events behind the scenes, using hunters like Korran to maintain Imperial control and eliminate threats to the Empire.

Imperial Bounty Hunters

Imperial bounty hunters operate under the direct authority of the Empire, tasked with hunting down traitors, rebels, and political dissidents. These hunters are often former military personnel, including ex-stormtroopers, TIE pilots, and commandos, who have left behind the regimented structure of Imperial service for the more lucrative freedom of bounty hunting. Their work is overseen by the Imperial Security Bureau (ISB), with Colonel Vargo Krennel coordinating operations in the Corhunters’or. These hunters were highly trained and loyal to the Empire and feared for their ruthless efficiency throughout the sector.

Tavik Korran, a former stormtrooper sergeant, is one of the most notable Imperial hunters in the sector. Known for his unswerving loyalty to the Empire, Korran specializes in high-value bounties, often targeting political criminals or suspected Rebel sympathizers. His precise and relentless methods make him one of the ISB’s most trusted assets in maintaining Imperial control over the sector. Korran’s success in capturing elusive targets has earned him a reputation that precedes him, and he is frequently called upon for sensitive missions that require both discretion and force.

GM Notes:

Imperial bounty hunters like Tavik Koran can be recurring antagonists or allies, depending on the players’ alignment with the Empire. Korran’s missions, which often focus on high-profile dissidents or political figures, allow GMs to introduce complex, politically charged stories. If the players are involved in Imperial missions, Korran could be a helpful ally, offering aid or intelligence. However, if the players oppose the Empire, Korran’s relentless puISBs could add tension, as his loyalty to the ISB makes him a problematic Korran’sy to evade.

Guild Bounty Hunters

Guild-affiliated bounty hunters are part of an organized system that provides structure and resources for its members. These hunters operate under the guidance of bounty brokers, individuals who manage contracts and assign hunters to targets based on their players’. The guild offers its membKorran’section access to advanced technology and a network of contacts, but it also demands loyalty and a portion of its earnings. Guild hunters are professionals skilled in their trade, but their assigned contracts limit their autonomy.

Kell Daran is a well-known veteran of the Outer RimKorran’swith years of experience tracking smugglers, corporate criminals, and other fugitives across the sector. Daran is methodical and careful, always planning his hunts precisely and rarely taking unnecessary risks. His success rate and reputation within the guild have earned him a high standing, and he is often called upon to mentor younger hunters, guiding them through the complexities of the profession. Daran’s primary targets are criminals who operate in the shadows of Imperial law, but he is not above taking on an Imperial contract if the credits are good.

GM Notes:

Guild bounty hunters like Kell Daran can introduce structure and professionalism to the bounty-hunting world for players. Daran may act as an ally or mentor, offering contracts and guidance to players new to the trade. His connections within the guild also provide a gateway for GMs to introduce larger organizations into the story, with the guild acting as a neutral third party. Players involved in guild missions may be caught in corporate conflicts, smuggling rings, or political intrigue. Daran’s methodical approach contrasts with more aggressive hunters and alDaran’s players to engage with strategic, planned missions.

Independent Bounty Hunters

Independent bounty hunters are the lone wolves of the profession, operating outside the authority of the Empire or the guilds. These hunters choose their contracts based on personal motives, often working for the highest bidder regardless of faction or allegiance. They are the most unpredictable of the bounty-hunting community, known for their willingness to take on jobs that others might refuse and for their brutal methods of capturing their prey.

Among the most feared independents in the Corrax Sector is Drassk, a brutal Trandoshan bounty hunter known for savagery and Daran’sncy. Drassk has built a reputation on his willingness to take on the most dangerous contracts, particularly those involving high-profile targets or violent criminals. His ship, The Bloodfang, is as notorious as the hunter, equipped with heavy armaments to ensure no target escapes him. Drassk prefers to bring his bounties in alive, savouring the thrill of the hunt and the moment of victory when his prey is finally subdued. His violent tendencies and lack of allegiance to any one faction make him a dangerous force in the sector.

GM Notes:

Independent bounty hunters like Drassk offer GMs a way to introduce unpredictable and dangerous elements into a campaign. Drassk’s brutality and lack of loyalty to any one faction allow him to be a flexible antagonist, capable of working for criminal syndicates, Imperial officials, or even acting independently. His violent methods create high-stakes scenarios where the players may be forced to confront him head-on or outsmart him to survive. Drassk’s presence in a campaign can raise the tension and offer opportunities for intense combat encounters or moral dilemmas, especially if the players’ actions put them in his sights.

To conclude, the Corrax Sector is a volatile and unpredictable region where power is constantly in flux and shaped by the ambitions of the Empire, criminal syndicates, and opportunistic independents. The intricate web of alliances, betrayals, and underhanded deals creates a landscape in which survival is often dictated by one’s ability to adapt, manipulate, or outmanoeuvre the ever-present forces of control. From the opulent gambling halls of Velora to the treacherous mountain arenas of Gevnar, the Corrax Sector offers endless opportunities for those willing to take risks. Still, it also takes a heavy toll on the careless and unwary.

In this sector, no one is truly safe. The Empire’s grip is tenuous, the crime lords are ruthless, and the independents are unpredictable wild cards in the ever-shifting balance of power. Those who wish to thrive in the Corrax Sector must be willing to navigate a maze of shifting allegiances, treacherous politics, and deadly encounters. Here, fortune favours the bold—but only for as long as they can stay ahead of the forces working against them.

For game masters, the Corrax Sector is ripe with intrigue, danger, and high-stakes adventure. Whether players align with the Empire, strike deals with criminal syndicates, or carve out their own independent path, the sector offers countless opportunities for rich storytelling, intense action, and moral dilemmas. The region’s blend of Imperial authority, underworld factions, and shadowy operators makes it an ideal playground for heroes and villains, where the line between right and wrong is often blurred, and every choice carries significant consequences.

Ultimately, the Corrax Sector is where power is the ultimate currency, and those who hold it will shape their fate and the fate of entire planets.

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