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Anno Domini 1666 - The Old World without the Warhammer

Anno Domini 1666 - The Old World without the Warhammer

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8. The Chamber of Curiosities

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And here it is, the complete set. The entirety of the Chamber of Curiosities. This, along with a couple of other sets are what really give Anno Domini its uniqueness, move it from an historical game and into a weird historical game. You can easily play AD1666 with purely the human factions, chronicling new adventures of heroes such as the Three Musketeers. But the game was always intended to have that horror element to it, a corrosive underworld in which Satan sends his agents to sow Chaos and Discord in the Habsburg empire with the aim of plunging Europe into war. Likewise, certain characters within the game exist solely to try and counter Satan and his schemes. This is one of 4 sets that help to bring such characters into the game, the others being

  • Bloodmoon – a werewolf and two hunters
  • Rabbi and Golem – what it says on the tin really
  • The Horrors of Vienna – a Basilisk and a Lindwurm.

Chamber of Curiosities brings some new features to the game – magic and magical creatures. The game was obviously designed with magic in mind as the keywords and rules exist in the core rulebook, there just isn’t any means to cast spells unless you have access to certain characters and expansions.

In the photo below, the miniatures a shown in their “natural” pairings. We have Faust and his devil servant, Mephistopheles (left). We have Isaac Newton and his Monstrous creation, the Monstrum (centre). Finally we have Father Maximillian Merian, the exorcist, and the demonic Succubus (right).

I don’t know how much time I will have to paint over the coming months or when that time will be. My efforts will be focussed on finishing the King’s Musketeers. But for now I am happy that I have this set completed

8. The Chamber of Curiosities

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