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Bob's Black Bulls 11th Armoured Division.
The Table and Scenario 2
Normally in the game you pull a random table mission set-up card, but chose the one that would best fit my narrative for 1st game, for subsequent games I will pick randomly as coupled with the scenario mod cards , they can allow for multiple different scenarios on a single table layout.
This card shows the base dpeloyment areas and where the objective markers are layed. Then a random mission objective card is placed face down on each of the objectives. These will be revealed on moves 1,2 &3 , , each may be a game objective, a dummy or a variable length or immediate effect objective which can be replaced as the game goes on..
I still pulled out the mission card , which has the game length in turns, any special scenario rules and how much of forces are initially deployed .
If I have read it right, above means I can deply up to 60% of my force as I want , the rest may arrive on 5+ die role in area shown by the die indicators on the mission layout card.
So I can deploy upto 42 pts initially and the rest is on dice, On bright side my bad dice luck should effect both.
So for the Americans my initial
Deployment force is:
U.S Force
Command
1x T26E5 Assault Pershing 5pts Volley Fire Skill 3pts
Core Units
3x T26E5 Assault Pershings 16 pts
3x T26E4 Super Pershings 14pts
Not a lot, but does mean most of my Heaviest and least manoeuvrable units are were I want them, the lighter units are hopefully fast enough to re-deploy from their inevitable lousy position
Soviet
Command
1x T44 3pts Punch it Ability 3 pts.
5x T44 11pts
5x ISU 130 15 pts
3x IS-3 10pts
I had a similar thought for the Soviets, but have the advantage of one fast unit in the T44’s
This will give the American player some pause for thought, as he does not initially have enough units to attempt to secure the 3 objectives.
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