Skip to toolbar
Dipping my toes into Napoleonics

Dipping my toes into Napoleonics

Supported by (Turn Off)

Battle report: The Battle of Derevushka, round 6

Tutoring 5
Skill 5
Idea 5
No Comments
Overview at the start of round 6Overview at the start of round 6

While the French chasseurs occupied the opposing cuirassiers, the battered French 1st Line infantry and Guard made their way for the Russian command and supply base. The voltigeurs advanced towards the Russian flank and fired an ineffective salvo at the Russian artillery.

The French 2nd Line slowly retreated, while firing at the Russians. Meanwhile the Poles reformed in the cover of the woods and prepared to assault the opposing attack columns. With the Russian 2nd Line infantry coming closer, they were finally in range for the French artillery’s cannister shot. Unfortunately for the French, they inflicted only minor wounds.

With the Russian Northern line overrun, the cuirassiers scrambled to protect the supply lines and charged into the French chasseurs à cheval. Bloody battle ensued, with the cuirassiers pushing the French back and causing some of them to flee. Meanwhile the repositioned Russian artillery opened fire on the Imperial Guard, wounding them, but not enough to stop the Emperor’s finest in their tracks.

Battle report: The Battle of Derevushka, round 6

At the same time, the ever so patient Russian 3rd Line infantry was finally able to charge into the French line, cutting down the already weakened French 2nd. The Russian 2nd Line infantry made an about turn not only to guard against possible attacks from the rear, but also to move away from the French artillery, and to continue guarding their own artillery.

Thoughts

  1. I found out that only light infantry has no movement penalty in woods… Oops! This means that units of line infantry will have to halve their movement value inside the woods.
  2. If you’re wondering by now why the chasseurs à cheval haven’t charged the Russian artillery: artillery cannot be charged as long as there is a unit of line infantry within 8 cm of the artillery.
  3. With the advance of the French North, we might see the rule play out where for each line infantry or horde that reaches the opponent’s table edge, the opposing player has to remove two units. The unit itself is also removed! This symbolises them wreaking havoc upon the supply lines and command centre.
  4. For the Russian side I was planning to use the cossacks to run down the French artillery. Unfortunately, I found out that tribal cavalry is not allowed to charge anyone ever.

Supported by (Turn Off)

Leave a Reply

Supported by (Turn Off)