Venturing through the horrors of Gloom Trench 1926
Bringing Gloom Trench back into the Trenches
After over a year of struggling with Gloom Trench 1926, I realized it had veered off course. The game was initially meant to be a smaller model count skirmish game, focusing on intense, strategic battles with fewer models. However, as development progressed, it began to morph into something akin to larger-scale war games, which was never my intention.
Over on tabletopsentinel.com, I’ve started a blog series where I delve deeper into my journey with the game development and the steps I’m taking to bring it back to its original vision.
If you’re curious about the twists and turns of game development and want to see how Gloom Trench 1926 is evolving, head over to my detailed articles on Tabletop Sentinel. Your support and feedback are invaluable as I work to bring this game back on track.
2024-06-18 Your project has been visited by the unofficial Hobby Hangout. Huzza!