Kings of War: Otters and Goblins
Bat Rep: Loot Grab
Finally I got to field my full 2000 points of Otters. It dawned on me that this was an army list cobbled by a novice player using the figures available going up against a somewhat tuned goblin force.
Rather than be disheartened, tuning and researching my force will give the project more direction in the future.
We played 2000 points , fighting for tokens. My lack of hordes or cavalry or heavy infantry took its toll, but as always the plucky otters put up a decent resistance. I just need a few more hammers. I have centaurs set aside for me at Britcon.
Rather than throw the toys out of the pram I need to do some homework. Is there an optimal starting set up for my current forces? I felt they were spread too thin.
Once I expand up to 2300 what should I add, I don’t think I can fix what I have in just 300 points, but it’s all good. I have a couple design concepts for heavy infantry which are really fun.
I am considering dropping one hero and buffing up my fairly weak Spellcaster. Obviously not go too nuts, they can only cast 6-7 spells per game. It’s kind of like a bolt action tank, big gun, but you are only shooting it 6 times.
Good to guide your idea for the future. I look forward to seeing more fun with the figures.
2024-06-18 Your project has been visited by the unofficial Hobby Hangout. Huzza!