10mm Fantasy
Warmaster - first thoughts
So with my first 1000 pts arrayed a group of us met at a near by FLGS for a day of warmaster.
In prep I had re-read the rules and loved the interesting fact that my Slann general has a command of 0 yay me!
So there were a few of us playing and we were met by another chap who had been playing Warmaster since the first ed and he acted as a kind of guru for our initial games.
In the first game my friends faced off Wood Elves v Tomb Kings. The game was fairly tight in the main before the wood elves were brought down.
I plays second and I started off playing someone who hadn’t brought his army as he had only been given a short time, but as he is another tomb kings player he borrowed the tomb kings force. When his time was up he was replaced by someone we had enticed during the day (came for a card game, stayed for the tiny toy soldiers I believe).
Thanks to some questionable general decisions, bad dice rolls, and a lot of coaching by William, I was pretty much wiped which was a shame, but still a good days gaming had by all.
SO first impressions, I liked it on the main, loved the chance to play with some toys that don’t get to come out that often. The rules are ok, some interesting quirks and flavour points, something that shows why it has been around for so long.
As usual, trying to meander my way through it wasn’t a great approach, but most of us were all in a similar level of experience so it shouldn’t have been that much of a disadvantage. I should have made more use of William, rather than just trying to go my own way. While he was a great help and good company, it did feel at time William was playing both sides himself and we were just rolling the dice, so I wonder how the games would have gone if left to our own devices.
I am not sure how I feel about some things – the game did seem to favour Horde armies – the disadvantages of crappy units like skeleton didn’t seem enough of a handicap when up against the more elite forces or elves and Lizardmen. Its also… unfortunate that as such an established game there are staples or “std” lists that appeared to be taken. For example when I mentioned I had temple guard at home i was advised that for the additional points they weren’t worth it so no one takes them. I was told similar things about chaos knights (might have been warriors, its been a week or two). These are one of the toughest units in the game but no one takes them as for the points you can spawn several units of marauders that ultimately do more damage. How true these things are up for debate, and I haven’t tested it myself but seemed to make sense, just a shame that the lack of balance is that stark – it is a GW game however! I am aware that i can do and field whatever i like, and lets face it for readers of my other poorly updated projects will know that my win rate is pretty shite anyway!
I look forwards to getting it back on the table top, prob need a few other games under my belt before I can draw a better view, but at least I am happy to give it a go
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