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Kira's Club Terrain - A Spring Clean Challenge

Kira's Club Terrain - A Spring Clean Challenge

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Bonus - Terrain in the Wild

Tutoring 2
Skill 2
Idea 2
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By no means a “Breath of Fresh Air” contender as this is seeing them in exactly the place you would expect to see them, I none the less fulfilled one of the key goals of this project last week: getting some terrain out of the to do pile and onto the table.

Namely a table over at West Moor Gaming Club which I run on my local community centre. The L.C.A Defence Line came out for a skirmish game against my fellow club member “A”.

We played Grimdark Future Firefight, One Page Rules’ sci-fi skirmish rules: all the flavour of Warhammer 40,000 without all the crunch for a faster game which I and a few of the other members do like for a light night of dice rolling and tactical toys.

Sadly, I may disappoint the Gerrys of the world as I don’t have the photos for a full blow by blow battle report but I did capture some of the highlights which you can browse below.

The beginning of the game, a ruined The beginning of the game, a ruined "Imperial" outpost with the remnants of some additions built by some interloping aliens who have now moved on.
A couple of Prime Brothers ready to take back this sovereign land .A couple of Prime Brothers ready to take back this sovereign land .
An infiltrator with the Ambush special rule forward deploys, taking up a firing position in the Gatehouse to suppress any advancing enemies.An infiltrator with the Ambush special rule forward deploys, taking up a firing position in the Gatehouse to suppress any advancing enemies.
Perfidious Xenos of the DAO Union advance to invade our territory. Brothers, destroy them!Perfidious Xenos of the DAO Union advance to invade our territory. Brothers, destroy them!
A tactical miscalculation. The forward Infiltrator is over-exposed and falls to the enemy's guns. You will be avenged! (or not as each side only takes one casualty a side and the game comes down to control of a single objective in the last turn)A tactical miscalculation. The forward Infiltrator is over-exposed and falls to the enemy's guns. You will be avenged! (or not as each side only takes one casualty a side and the game comes down to control of a single objective in the last turn)
A close quarters shoot out for control of the central bastion soon breaks out.A close quarters shoot out for control of the central bastion soon breaks out.
On the right flank, a duel between a Wizard and Robot breaks out. They will slug it out for three turns with neither giving enough ground for the point to be claimed.On the right flank, a duel between a Wizard and Robot breaks out. They will slug it out for three turns with neither giving enough ground for the point to be claimed.
The two commanders engage at point blank range. No shot proves telling as they too will battle to a stand still this day.The two commanders engage at point blank range. No shot proves telling as they too will battle to a stand still this day.

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