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Underneath frostgrave

Underneath frostgrave

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Some rules

Tutoring 5
Skill 6
Idea 8
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I thought I would jot down some rules for using cellars in Frostgrave. I haven’t had a chance to play test these as the table isn’t finished yet so they may need some tweaks.

Dungeon Delve

Set-Up

Place the central treasure as normal and then each player secretly picks 2 buildings in the opponent’s half of the table that contain a treasure and 2 building which contain a cellar

Special Rules

Whenever a figure is more than 3 inches from the edge of a tile that contains a building, it may spend an action to search for a cellar entrance, a cellar entrance is placed next to the searching figure. Their opponent will then revel if that building contains a cellar they do not revel if it contains a treasure.

They then choose a prebuilt cellar to be placed under the building and then roll on the wandering monster table and place the monster from the that at least 4 inches from the entrance point. Monsters will move as normal but if all figures leave the cellar, they will move towards the entrance to leave the cellar and move to the surface.

Cellars can be entered or left by using an inch of movement, cellars with ladders assume the figure is at the top of the ladder and cellars with stairs assume the figure is on top step.

Once the all the monsters in the cellar have been defeated or lured out of the cellar a figure within the cellar can spend an action to search the cellar for a treasure, it is now that this is revealed if this contains a treasure (if a player makes it into the opponent’s half of the table, they will know which cellars contain the treasure). Once the search is complete the treasure is placed next to the figure who searched for it.

Treasure and Experience

Roll for treasure as normal after the game. Experience points are gained as normal for the scenario with the following additions:

  • +10 experience points if soldier kills at least one monster in a cellar.
  • +15 experience points if an apprentice kills at least one monster in a cellar.
  • +20 experience points if a wizard kills at least one monster in a cellar.

 

 

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