The squad lined up in the boarding torpedo. Sergent first followed by a standard terminator then the flamer followed by 2 more standard terminators
The mission is to flame the room with the red cross
The first turn starts well by drawing 5 cp, the sergeant opens the door and moves forward taking his free shot immediately jamming his storm bolter so I use a cp to unjam him allowing him to move forward again destroying the door with his free shot. Marine 2 moves up to cover the door to the right as scans show signs of movement in that direction. The rest of the squad moves up behind the sergent
The genestealers gain a blip and they all begin to move forward but try to stay out if sight
Turn 2 . The marine covering the flank opens the door and enters over watch, the other members of the squad move on towards the target keeping an eye out for the aliens appearing on the auspex trackers. The genstealers gain another blip, then reveal the blips in the room and charge down the marine on overwatch. He despatches one alien before his bolter jams the other three aliens swarm in but do not have enough points to attack.
Doh!! The beginning of turn 3 does not look great
Bam ? the jammed marine cooly unjams his bolter and fires sustained shots into the aliens bearing down on him turning each one into a foul stain in the corridor. The sergeant was not so lucky. Forgetting to go on over watch the genestealers swarm down towards him. With no cps left all he can do is watch as they scuttle closer at unnatural speed.
"Game over man" the sergeant fought valiantly drawing the first combat before being struck down, leaving the marine with the flamer un protected. With the loss of the flamer the mission was over before it even begun.
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