Epic Dungeonering
Playtesting 2
Had another go at playing the game with the changes from last time. This time Emmie managed to press gang my wife into playing with us, who provided a fresh set of eyes.
The one thing that happened was that we ended up playing two games as the first dungeon ended up drawing three dead ends. The second game ended up been a more drawn out affair. So what did we noticed this time.
●The game needs more corridor pieces or interesting rooms with at least two access points.
●The game needs more event cards. It can get a little repetitive. More traps and possibly treasure.. But could do with something else
●Personal the constant rolling a d6 and adding a number feels a bit arbitrary.
●The same is true for the number of monsters per room. Maybe consider adding numbers to the cards to reflect the numbers of monsters in the room.
I have another playtesting session booked in for later this week, so I will have a go at doing some of the changes
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