Skip to toolbar

#Dungeonalia

Supported by (Turn Off)

Inspiration

Tutoring 0
Skill 0
Idea 0
No Comments

Real-world commitments have delayed the project but, I’ve scraped together some time to gather inspiration for the dungeon layout.

I think I have been thinking too big, I need to scale down the idea and tackle the project with a quality-over-quantity approach.

In design, I was leaning towards the function of the dungeon being a tomb, but I found that to be a little generic so I took some inspiration from a D&D Beyond article titled Everything’s a Dungeon: A Different Approach to Exploration Design

I liked the idea of converging paths and the use of “Nodes” within the dungeon, so I started thinking a little more abstractly and started playing around on Inkarnate.

After scrapping a whole bunch of ideas, I stumbled across something, using a Fey/Enchanted forest template I haphazardly threw together a bird’s eye view of an enchanted grove, possibly an area hidden deep in an enchanted forest somewhere.

I peppered in Fey-type plants, alien and glowing, sprinkled in some lights and added some ruins housed deep into what I am now calling the Grove of Lights. I will add some lore behind the ruins and the Grove itself later.

Things started flowing creatively and I added some pathways, bridges and a shrine-like area that, again, I can flesh out with some lore later.

For now, I have a good foundation to build upon.

Inspiration

Leave a Reply

Supported by (Turn Off)