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Escape Vault 99: A Dungeonalia Inspired Fallout Adventure

Escape Vault 99: A Dungeonalia Inspired Fallout Adventure

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One Last Look

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Skill 3
Idea 4
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Action: Choose a name for yourself and your spouse. Feel free at this stage to choose an appropriate miniature to represent each of you if you have them available (the Sole Survivor models from Modiphius are ideal but don’t let that limit you!). You were married before the War and were accepted into Vault 99 as a couple.  Having had a brief military career, you were appointed as Head of Security, whilst your spouse was the Head of Science. You were so proud to be considered among the elite of local society and valuable enough to secure a place in Vault 99. There was not room for everyone, so most were not so lucky, and their fate is very much unknown.

You both pull on your Vault 99 jumpsuits and prepare to leave. You don’t have much in the way of possessions, but you grab the personal trinkets that you do have and leave your quarters.

Surprisingly you do not see anybody else around. You decide to check on some neighbours, in case the inhabitants hadn’t heard the alarm, but each and every room is empty with the door wide open. Where is everyone? How could they have left already?

There is no sign of immediate danger. The air seems clean, oxygen is still flowing from the ducts as usual. There are no voices, shouts or gunfire.

“I think we should look for supplies before heading outside..” you suggest.
“Yeah, hunna percent, we have no idea what’s out there. Are there weapons?”
“All we have in Security are stun batons. We were told there are proper weapons somewhere, but the Overseer was the only one who could access them – that was never shared with us”
“Ok, well a stun baton is better than nothing. Any armour?”
“Yes, there is some basic armour in the security lockers, it was provided in case we needed to quash any unrest amongst the residents – follow me”.

You quickly make your way around the vault, checking for anything useful. The Security lockers do indeed yield a stun baton each but the armour is all gone. Why would the others take the armour but not the weapons?  Unless they had access to the REAL weapons…

There is one last curiosity to satisfy. You make a dash for the Overseer’s office. Upon entering you are not surprised to discover that the office is empty in terms of personnel, but significant to note is that the Overseer’s computer terminal has been smashed into a million pieces. There will be no clues gained from the Overseer’s personal records.

One Last Look

“What the hell happened? This doesn’t make any sense.”

“WARNING. WARNING. PLEASE EXIT THE VAULT IMMEDIATELY. THIS IS NOT A DRILL. WARNING. WARNING. PLEASE EXIT THE VAULT IMMEDIATELY. THIS IS NOT A DRILL..”

You decide you may as well head for the exit. Checking any rooms you pass on the way, you only manage to find a couple of stimpaks and some water in a medical cabinet. Still no signs of any personnel or any explanation for the emptiness in the Vault.

You make your way along familiar corridors to the vault door. The door that was sealed behind you two years ago. The door you have stared at every day since, wondering about the world outside. The Overseer had received limited information through Vault-Tec. The War was swift but radiation levels were high. All other information was “classified”.

You approach the lobby and the door is already open. The light streaming in is so bright you can’t see anything outside. You notice that the air seems remarkably cool.

“WARNING. WARNING. PLEASE EXIT THE VAULT IMMEDIATELY. THIS IS NOT A DRILL. WARNING. WARNING. PLEASE EXIT THE VAULT IMMEDIATELY. THIS IS NOT A DRILL..”

You and your partner take each other’s hand, look into each other’s eyes, and take a deep breath.

“Let’s see what’s out there…”

One Last Look

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Dan (@DarkDanegan)limburger Recent comment authors
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limburger
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If you need a sound effect … might I suggest this :
https://youtu.be/hxtDwN8dbqw?feature=shared

😉

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