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Just a little something

Just a little something

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Slowly getting there

Tutoring 10
Skill 11
Idea 12
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Added a few more colours to my little project.  Still need to do the floors and weathering.   I also have 9 more boxes to do, but they will be a little different to this core set.

I laid them out in a simple random layout to see what I could come up with.

Slowly getting there

I then thought it would be fun to see where all the paths lead and highlight them on the same layout.  There are a few hidden doorways built into some of the walls, so some of the ways through may not be instantly noticeable.

One of the boxes also consists of a bridge so although all 4 entrances are accessible, only 2 are at any one time depending on which way you enter the room.

I have also included some sunken areas, some of which will have water features,

Slowly getting there

The Lammasu Room (Just for you @avernos) has a couple of sliding doors.

I had to go for these statues because the Sphinx have a much lower profile and I needed the height to help cover the doorways.  So, a little poetic licence has been used.  At the end of the day, it still gives an impression of an ancient civilization that could fit in with our Victorian Science Fiction Campaign quite well as we hint at Aliens visiting Earth in ancient times so the thought that multiple gateways between Mars and Earth exist is not beyond the scope of our campaign.   For pulp games, well it’s just ancient statues really, and my kids will not know that these belong in a different part of the world.

Slowly getting there

A simple moving wall in one of the non-descript boxes.

The up and under room.  Useful for creating figure 8 style complexes.

Slowly getting there

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