Ambush the Imperial wagon train. First turn and the hidden surprise has not been revealed. The orcs surge forwards and the imperials turn to face the threat. Minor orc and goblin damage from imperial fire power. The light cannon unlimbers and turns to face.
The surprise reveals itself, a halfling howitzer! It unleashes an abominable amount of firepower on the Uruk general and his unit, half the Uruks dead. Then, the empire get nasty and open up a grape shot on the remainder, only the general survives on two wounds!
Turn 3 and the howitzer explodes and leaves the wagon a burning wreck! The bolt throwers turn the empire cavalry into mush and the empire general is totally destroyed by two Uruk hai units converging on his flanks.
Then in an unbelievable feat of battle fury, the Uruk hai general passes his moral check, charges the empire Arquebusiers and causes them to panic and flee. He catches and destroys them! Fprcing neighbouring empire units to flee en masse. The head of the empire column collapses and one wagon exits the table.
At the rear of the column the empire start to flee from loosing their general. The game ends on turn 5 with a minor victory to the Uruk hai. The empire managed to get one wagon off the board but the orcs failed to capture any wagons by the end of the game. But it was agreed that with the empire fleeing bar the crossbowmen that it was pretty much fish in a barrel at that point. The rules for surprise halfling howitzer wagons proved great fun. As was the objective of capturing wagons. I did not manage a full mega game this holiday (too much illness and re arranged family commitments decimated my player base) but I shall definitely try this scenario again this half term but aim to do it with 3x the forces on a 12x6. Can’t wait!
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