Head over Heels - Dungeonalia entry
And so it begins
The idea of a modular, room-based dungeon crawler – the kind of game Demon Ship promised to be, but failed to deliver – just wouldn’t go away.
A game that had all the elements of a fantastic video game like Head over Heels – quirky scenery, comedy characters, a bit of fun, not all miserable serious grimdark nonsense – a dungeon crawler that didn’t need a massive 8ft square board to explore, with something a little more cerebral than just encountering monsters and rolling dice to defeat them….
I wanted to make a game a bit like Head over Heels. But the more I thought about it, the more I thought “maybe I should just turn Head over Heels into a tabletop game instead”.
So that’s what I’m trying to do.
Now, a straight “port” of the game simply won’t work – there’s not really enough going on in most rooms to make it interesting enough, if the player has to set up and break down each room as they enter it. And the room layout might need to change a little bit (in most rooms, the entrance doorways straddle two “squares” but for a grid-based game, we’ll have to nudge things around a bit, to get them to line up with a grid). But the general idea should be there.
The idea is to create a complete game – ruleset, 3d models for printing (or links to where they can be sourced if from a third-party) and all the gaming tokens, chits and cards – everything necessary to actually play the game.
Here goes….
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