The laminated house tiles worked wonderfully. However due to the size of the gaming area, I had to move everyone to another part of the house. This was an issue logistically and by the seventh house, I just gave players the options to search locations without physically moving on a board to save on time. The group lost a good amount of time due to Woody coming to harm, but this times well with Woody needing to leave in reality. It feed into one of my story lines as the player were alerted to noise in the bedroom and running upstairs to find Woody gone and a trail of blood out of the window.
Now drunk in reality, Smithy was having a lovely leisurely stroll in to town, where he visited the point of interest that appeared earlier. A quick scout through his blurry eyes revealed a small camp. He could hear a walker trapped in a tent but simply went “nope” and carried on moving. Smithy was having a great time on his own.
The group the pushed on without Smithy to Starbucks. They moved at combat pace through the town and surrounded the Starbuck on the info that someone may be inside and armed. Their noise brought walkers to the area, but I had forgotten my on spawn rule system, so the group never really face difficult Walker numbers. I did start throwing threats at them for fun, but should have worked more on sticking to my plan. I will remember for next time. The group moved in on Starbucks and were alerted to a blood trail, a crying woman and the sounds of a trapped walker. The group tried to verbally reach out but failed miserably. Eventually they rushed a room to find a woman huddled in a corner with a bite. Further attempts by Candyman to talk to the woman with his large empathy stats, failed several times. The least empathetic player eventually sparked a convo. This presented the group with a new objective. The now soon to be dead woman had gone on a run to find food for her children. They were hidden away at the construction site. She was chased by a another well armed woman which pushed her into a walker. She begs the group to save her children and take care of them. Initially the group said no and groaned at the idea of more mouths to feed, but their morals kicked in and they agreed to help. As a final request she wanted a gun to finish the job herself, but those present refused so she turned quickly and attacked them. Some screwups also lead to another walker breaking free trapping the group inside. Penny the killing machine made quick work and everyone escaped. The group chose to search places on route to the construction site.
The group combat paced via Greggs and the back alleys. Candyman when searching Greggs found a hand in the sausage roll stand which cause him stress. Some food was found but nothing helpful.
The group were suddenly a bit more bolder and cared less about noise and pulling in walkers. They made their way to the construction site, pushing through the main roads, fighting walkers as they went.
The team were spread out and fighting walkers on all fronts. Gordo began to search a van with a message of ‘do not open dead inside’ but managed to not disturb the trap and secured food from the front cabin. Knighty and Penny went from Walker to Walker killing as they went.
Smithy arrived to help and assisted Candyman with some walker, as Candyman seem to only get stressed or pull more surprise walkers into play. He was not having a good dice day.
Elmo in his suit, casually walked down the Main Street heading to the construction site. A leisurely stroll as those around him fought of incoming Walkers.
Elmo takes a look back to see the other slowly catching up, killing as they go.
The group converged on the construction site and found the boys. Elmo failed miserably at breaking the bad news to the kids, which caused the whole group to become stressed due to the distressing nature in how he explained to the boys what happened to their mom. Eventually the NPCs joined the group and drunk Smithy opted to take them back to the farm with some food.
With Smithy taking the boys back to the farm. The team were alerted to what sounded like Woody screaming for help. Some of the group said so him let’s go to the pub, the other decided to take on a rescue mission. The pub team headed to the Winchester and broke in via the from alerting several walkers.
The walkers were no match and Penny was the one to find the Winchester rifle above the bar via some very lucky rolls. Team 2 consisting of Scott, Elmo and Gordo made their way to an abandoned barn, following the scream of woody. Scott had to leave and his character disappeared on route. A random encounter placed a small group of Walker on the road. Gordo and Elmo decided to take more time and go around rather than confront. This was very time consuming and all survivors were now looking at only an hour before the next required meal for them and NPCs and as a group they were very much lacking the supplies to feed enough people. If NPCs go hungry they get sick and die quite quickly, it’s slower for players but they become exhausted and burdens for other player before they become sick. Time was ticking.
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