Project Cornetto
I got side tracked with a side quest.
Having now finished all my city tile, I moved onto the shopping mall and getting it all built and put together. As I had gone full on, I made is 8 stores in length and then two floors. It looked great as it is but I wanted it to sit right on the tiles and blend with my city.
I customised some of the shops to suit what I wanted in the Mall. I still had a few bits outstanding but sadly Tymeagain has not responded to any of my emails or web messages about my missing items. Im currently £60 down and need to keep chasing this.
Anyway, I finished the Mall as best I could and then had on order Spectre miniature new stuff.
This encouraged me to finish writing a modern warfare rules set, with my first draft now completed. I really liked the idea of rule generic enough it could be applied to any modern situation, such as cops vs robber or SAS vs insurgents. I was always inspired to write some rules that covers SWAT as initially I wanted to write a dedicate SWAT game for the tabletop based on the old Sierra video games. SWAT lives on as a fond memory of mine.
This evolved into a full ruleset to cover many aspects. I know what I have written is looks like a complicated mess, but when I applied the rules to quickly made up scenario of a diamond heist in the mall, the way it played out narratively was sublime. It gave me hope that I had written a viable game.
I wont go into it fully here, but here are some screens of the game I played out when testing. The gangs arrived in two vans and breached a loading bay without alerting security.
Once in the store the alarm was raised. The security guard remained inside their officer and required roles to contact the Police and make the required test to report what was happening. Two squad cars were dispatched and the beat cops entered the mall just as the gangs were set to head back to their vans.
The Police push forward providing constant updates which built toward the need to call in SWAT. After some small exchanged gun fire, the inexperienced gang members pinned the Police and sent civilians running. One civilian was taken hostage in a panic move by the gangs.
The security guard tried his luck at negotiating, failed miserably and ran back into the office. SWAT were eventually dispatched, whilst the beat cops kept the gang pinned. A few lucky shots took out the suspects, who were playing defensively.
SWAT arrived and split into two team. One cautiously moving up to secure the exit and the other pushing forward hard with a ballistic shield.
The SWAT team pushed right up to the gang but some fully automatic fire put pressure and stress on the ballistic time. A couple of beat cops were seriously wounded too.
The ballistic team recovered and overwhelmed a suspect causing them to surrender. A further suspect was tasered as they tried to flee and the beat cops secured him. Lots of the gang fled to the vans, but outside the covert team had made progress. A Whiley look out spotted the inbound SWAT and forced them to cover, but was snuck up on and tasered.
The rest of the gang pushed the first van out they way causing the SWAT to pull back and dive to safety. The other SWAT team breached the loading bay with flash bangs injuring the suspects but they still managed to flee. The Sniper team with the covert movers managed to disable the fleeing vehicle by pure luck. Had they not, the van would have easily left on the next move if they won the initiative and the suspects would have escaped. It was a win to SWAT but also a very close one. Had the game moved on from this scene, my rule would have allowed for a highway pursuit which would be fun.
Enjoyed the snaps from this random game.
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