Skip to toolbar
Epic Dungeonering

Epic Dungeonering

Supported by (Turn Off)

Back in the mists of time

Tutoring 6
Skill 6
Idea 10
No Comments

This story begins like all good stories begin with a girl. Back in my early teens I had fallen in love with a girl who lived a couple doors down the road, it never came to anything, but she had an older brother who had Hero Quest and a collection of random fantasy models, and it was this that became one of the great loves of my life.

Back in the mists of time

This wasn’t the only thing to happen that autumn. I have various mental disabilities, and I had been placed in special needs at school and the English teacher realising that we weren’t going to be able to learn in the same way took an interesting turn and we studied Beowulf and Anglo-Saxon story telling. Stories of exploring caves in search of dragons and treasure fired my young mind. It was soon after this that I found a copy of Dragons of an Autumn Twilight in the library and so unfortunately my fate was sealed.

Back in the mists of time

So why am I telling you all this and what has it to do with the Dungeonalia. Well the issue I have with boardgames is that they don’t capture the feel these dungeons had in those early days. Even Hero Quest feels very confined, and I believe the issue is scale. Its hard to capture these unfeasibly large spaces at 28mm. But what if you don’t. What if you play at 10mm would the game work at that scale.

For anyone that has read any of my projects before my remember that I was an archaeologist, and not only do I have the experience I also still have all my drawing pens, so I can draw corridors and temples at 10mm scale.

Leave a Reply

Supported by (Turn Off)