Desparate Deals
The Framing
As mentioned before I am looking at the setting being the inside of a tree, like to the Great Hollow in Dark Souls 1, or at least that gist.
To save time I used Tinkercad to make an cylindrical enclosure with a domed roof, split to add the roof on later.
I then printed this out….
…with a diameter of 100mm.
I had thought when doing the original layout te base was 100mm, small mistake but the decreased size made it seem more claustrophobic, adding to the feeling I was going for.
Next up was the addition of tree trunk texture, for this I used FIMO Soft, not my smartest choice as this then requires baking.
Adding a tin layer of Fimo in strips around the walls of the frame, and a mound at the bottom I then added some texture for the tree. I also added a couple of larger mushrooms with a bit of leftover clay
Next up was the baking, to bake, I used an oven set to 100C for 1 hour to cure it properly. Looking back, air dry cure should have been used, but I was working with what I had.
While the 100c was below the glass temp of the PLA+ the frame was printed in, the clay curing had shrank, and had warped the base.
To solve this I printed a 100mm disk 5mm thick and glued it to the bottom of the frame. I did this after cutting away some of the warped base to add a secondary layer and a bit more depth to the scene.
I then glued on the summoning circle where I wanted it, as well as some cork to the front.
To add the rough base texture, I used Milliput Turquoise, air drying 😉
I also used this to fill in the gaps between the disk and the warped base.
Next up was the detailing stage.
I added some printed shrooms to push that them, and used some Vallejo Diorama Fix to add a soil like texture over the miliput.
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