Skip to toolbar
Port Blacksand

Port Blacksand

Supported by (Turn Off)

Starting on the brickwork

Tutoring 13
Skill 14
Idea 14
No Comments

Started to paint up the brickwork on the bridge sections, a tower and some port walls.

Before getting to this stage though I inserted loads of magnets all over the place so that I could magnetise details to swap in and out.  Things like spikes with heads on, gibbets and gallows etc.  Then if I wanted to move the bridge over to my Gaslight terrain, I could add streetlights or statues.

the tower also has magnets hidden in the walls to add extra details and can also come apart so it can be as many layers high as I want.  Or just remove it completely from the bridge.

The port walls again are also modular, not just in the order they can be set up but both fronts and backs can also be swapped around.  The idea with these is that I will add warehouses that overhang the walls or are built into the walls.  The flat section is for a ship to unload its cargo.   So maybe a crane or winch system to go there.   One of the walls has a sewer entrance, which will be one of the possible ways adventures can enter the city if they are brave enough to navigate the twisting sewer network.

Starting on the brickwork
Starting on the brickwork
Starting on the brickwork
Starting on the brickwork
Starting on the brickwork
Starting on the brickwork
Starting on the brickwork

Leave a Reply

Supported by (Turn Off)