Circus Maximus
The Mob
Following specific chariot teams began to be aligned with other social and political agendas and it was not unusual for wider problems to spill out onto the tracks. Often, as in Alexandria in the 70s AD, it was just a case of fans overrunning part of the track or minor riots. However, in 532 AD a disturbance caused by followers of the Blue and Green chariot factions at Constantinople Hippodrome ended with half the city in flames and the death of thousands.
In Faustus Furius it is possible that a player’s actions, or rather inability to perform actions, can incite a mob to invade the track.
When a mob enters the track, it creates a movable obstacle that the chariots will have to negotiate around. Further instances that incite the mob can either add an additional mob to the track or cause an existing mob on the track to move. Although the mobs can’t intentionally move into contact with a chariot, there is nothing stopping them from being moved into a position that will cause a chariot to crash into them.
Managed to get to this point this morning. I am hoping that I will get these finished this evening, then I can move on to painting up some Roman Guards.
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