Designing a new game with accompanying model range from scratch
A brief overview and starting steps
The premise
For this project, I want to create a ruleset and a range of miniatures to complement it. I also have in mind a comprehensive lore to go alongside this, with special characters and various campaign books as well.
The rules
So far, all I have decided is that it should be deck-based and that I have a few units planned out thus far.
Sculpting
I have a program called Nomad Sculpt that I have been playing with. I will post renders and test prints once they have been completed.
Background
I have decided to go with a post-human land, where animals have begun to anthropomorphize and form their own societies. I envision the enemies being corrupted forms of the last humans. I plan to set the storyline initially in the north-west of England some 40 years after a great battle between these two factions.
In conclusion
By the end of this project, I am hoping to have a full, functioning ruleset, armies, miniatures, and fully fleshed-out lore. When I lay it out like this it seems like a mammoth task, but I’m fired up for this.
You might also be able to use single figures for games of Pugmire
How did I never hear about this game? I watched the video and it certainly has some similarities. My world is way more low-tech to begin with as most animals lack opposable thumbs to forge armour or more intricate weapons. So most simply have a large blade strapped to their fore paw. Thanks for the comment, I’m working on a rough ruleset so that I can get an STL bundle with beta rules ready to go.