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First game of Star Wars: Shatterpoint

First game of Star Wars: Shatterpoint

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Welcome to the Desert

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Welcome to the Desert

The next day, we wanted to try again while the rules were still fresh in our heads. This time we opted for a desert setup, since the high, narrow desert rocks would make better use of Shatterpoint’s elevation rules. Side note: I bought this mat and terrain primarily to use for Gaslands, but I’ve also used it for Doctor Who, 7TV Apocalypse and now this. It goes to show that a good terrain library is money well spent.

We used the same strike teams as on the previous day. I’m fielding Assaj Ventress, Kalani, the B1 Battle Droids, Count Dooku, Jango Fett, and the Magnaguards. My opponent is commanding Obi-Wan, Commander Cody, the 212th Clone Troopers, Ahsoka Tano, Bo-Katan, and the Mandalorian Commandos. We’re using the squads right out of the box so we can get to grips with the rules and basic strategy before we fuss with trying to piece together our own combos and synergies.

In case you’re unfamiliar with how Shatterpoint works, it is focused primarily on area control, with evenly spaced objective tokens that become active and inactive at specific intervals throughout the game. The game is divided into three struggles, with the objectives resetting after each. Since the position of the active objective points changes periodically, the game really favors a lot of movement rather than setting up in a specific position and staying there. Unit activations are done via a deck of cards: you have one card per unit, plus one wild card. Each turn you draw to see who gets to activate, then your opponent does the same.

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