Last Hope Frontier
Actions after the movement stage, in the main phase of the round
Once all models in each gang have taken a move action in the movement phase of a round, there are one of three actions that can be taken during the main phase of a round for each model.
- A second move action
- A shot action
- A combat action
Note that models can always take free actions such as drinking whiskey or hooch to improve current wound total.
During the main phase of a round, each model can only take one second move action. If this second move action gets them into a base to base combat action, then they will be able to take a combat action on a subsequent activation, but cannot conduct that combat action in the same activation as a second move action.
A model can take as many shot or combat actions as a player likes, but how many can be conducted will be dependent on the diminishing amount of cards a player will have in their hand on a turn, as players cards in hand will also be used to conduct defence tests while they are the non active player.
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