Last Hope Frontier
Favoured Suits
Using a favourite suit in an opposed test would break any draws in an opposed contest by adding one to the total value of the player who played the favoured suit. If both players played favoured suit and it’s a draw, then it’s a score draw.
Each gang theme prefers one suit to another, using the JKQA of that suit in any given opposed test would give a bonus in some way to the duel.
J of favoured suit is an additional + 1 in shot/combat or to defence test
Q of favoured suit is an additional +1 damage in shot/combat test or to toughness test.
K of favoured suit is an additional +1 in shot/combat and +1 damage test and +1 to defence and toughness.
A of favoured suit is an additional +2 in shot/combat and +2damage test and +2 in defence/toughness.
jokers are equal to A of favoured suit card when used on their own in an opposed test, or as another face value card in a paired eighth card action. Can’t use two jokers in an eighth card paired action, it’s too powerful.
For the purposes of making the best 5 of 7 suite of cards to determine initiative, jokers can count as any value/suit of card, but only one Joker can be nominated in the 5 of 7 suite, can’t use both jokers, too overpowered.
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