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Silver Bayonet

Silver Bayonet

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Solo campaign - Scenario 3 - The Troll Hunts

Tutoring 7
Skill 7
Idea 7
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The goblins and a Troll have been following The Silver Bayonet unit through the woods and have caught up with them just as they settle down to sleep for the night at the edge of the forest. If they don't catch them tonight they won't be able to stop them getting back to the safety of the main body of Wellington's army.The goblins and a Troll have been following The Silver Bayonet unit through the woods and have caught up with them just as they settle down to sleep for the night at the edge of the forest. If they don't catch them tonight they won't be able to stop them getting back to the safety of the main body of Wellington's army.
The setup. Two pickets are awake. The rest face a stiff 16TN wake up courage check to get up and fight. The goblins begin with two near random clue markers...The setup. Two pickets are awake. The rest face a stiff 16TN wake up courage check to get up and fight. The goblins begin with two near random clue markers...
... and two in random corners. Two to the south in our case.... and two in random corners. Two to the south in our case.
The goblins are hard to hit. (15 defense) allergic to cold iron, hypnotic and make all tech (including your flintlock mechanism) not work within 6The goblins are hard to hit. (15 defense) allergic to cold iron, hypnotic and make all tech (including your flintlock mechanism) not work within 6" of any of them.

Turn 1
First half of the unit activates.

Godalming shouts at the light sleeping Doctor Bombay and he wakes instantly. There’s a chattering laughter that can only mean one thing to these paranormal veterans… Goblins. Godalming shouts at Highland Alistair Home, but he just grunts drunkenly, farts and rolls over.

Anderson, on watch with his officer paces further into the clearing and sees a goblin. His training seems to have been solid, rather than panicking and opening fire on site, he tosses some iron nails into the barrel then opens fire. The goblin screams and dies instantly as the musket ball and cold iron pieces smack home.
Godalming walks over to a clue, something dull amongst the glistening dew of the grass. It’s a bag of iron nails. The officer promptly tosses a couple into the muzzle of his musket and strains his eyes looking for a viable target.

Monster phase.
The goblins negotiate the hedges and trees in their way to close in on the unit sleeping by the campfire but don’t get into combat.

Second half…
Godalming bellows at Hatchett to get up… The gun shot and previous yelling had stirred him and now his officer barking at him prompted him to open his eyes. His first response was to grab his rifle and his pack and then he staggered a few paces in his foggy tired state away from the campfire. The rest of the unit struggle to stir.

End of turn… A goblin comes into view on a random board edge.

Solo campaign - Scenario 3 - The Troll Hunts
Solo campaign - Scenario 3 - The Troll Hunts
Solo campaign - Scenario 3 - The Troll Hunts

Turn 2

First half of the unit activates…

Hatchett fires his rifle but sadly misses, he retires north away from the campfire. Godalming fires his musket and cold iron nails, but misses, he paces back towards his men at the campfire… Godalming calls for his Highlander to wake up, but Alistair seemingly refuses to rise even though his nostrils flare at the smell of goblins only a few feet away and his mind begins to awaken to the stress and noise in the air. Anderson withdraws northward and reloads his musket.

Monster phase…

The goblins dash in, chittering and cackling as they go. The nearest goblin smashes down with his club on the sleeping Highlander… Thankfully for Alistair the Goblin hadn’t seen the log that Alistair’s head had been resting against and most of the blow struck the log (fate power dice damage mitigation coming to his aid on this one.)

Alistair stumbled up, nose bleeding, all swear words and venomous outrage in his harsh tones, he tried to strike the goblin with his fists, but it just laughed and avoided the flying fists.

The other goblins keep venturing into the campfire’s light from the south too close for comfort but not in the fight yet…

Second half…

Private Craven and Sapper Arthur Jobe fail to rise when called, stirring but not up yet, Private Bloggs does wake up and in the face of snarling goblins and his eyes still blurry he retires northward where he hears friendly voices. His body, on instinct, propels him towards anywhere where he can see red coats over green skin.

Doctor Bombay throws some smelling salts to Alistair to heal his stunned senses. The growling Scotsman takes a sniff and tosses it back the good doctor and says “next time throw whiskey you sassenach bastard.” Clearly feeling well enough to crack jokes now, Alastair reaches for his Claymore and grins back at the goblin that struck him rudely out of his slumber.

End of turn…. A goblin comes in on a random board edge.

Solo campaign - Scenario 3 - The Troll Hunts
Solo campaign - Scenario 3 - The Troll Hunts

Turn 3

First half of the unit activates…

Rifleman Hatchett reloads and fires, but misses.

Arthur Jobe awakens from a nightmare and finds himself in a fresh nightmare in reality. Jobe stands his ground, decidedly the worse for broken sleep.

Private Bloggs opens fire on a goblin with his cold iron nails and musket shot and kills the green skin outright…

Bizarrely Craven sleeps through the commotion all about him with a silly smile on his face.

Monster phase…

The Goblin that tried to do for Alistair doesn’t need a second invitation and smacks the giant man in the face and the Highlander falls to his back unconscious. The doctor looks hopeful that he would be able to get to his friend and wake him, but a second goblin rushes in and strikes the man around the head whilst he’s on the floor. Perhaps he’s not dead… But he’ll need more than smelling salts and TLC to get him back in the fight.

A goblin sprints in at the sleeping Pvt. Craven but stumbles and only proceeds to thump bodily into him and wake him. Craven squirms out from under the mess of limbs and swings his musket at the raging goblin but only fends it off for a moment.

Second half…

Godalming shouts at his men to head north, reloads his musket and moves rests by a tree looking for targets amongst the now well illuminated goblins in the campfire light.

Private Anderson heads north as ordered and opens fire on the nearest goblin but misses his mark.

Doctor Bombay, realising he needs cold iron for his pistol or a cold iron blade he sprints towards a mystical sword tree to the north and prepared to search for something of use against the surge of goblins.

 

End of the turn… “They have a cave troll”.

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