WAR - An Open Source War Game
Establishing some goals and constraints
In a recent episode of XLBS, myself and the team were discussing the possibility of a core set of wargaming rules that would facilitate lots of genres and just be detailed, interesting and fun to play. And allow us to just get more games in regardless of the flavour wed like to play.
This list of goals and constraints will grow and change as the project develops.
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A single standard game in an evening
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Detailed points system facilitating nuanced army building with subtle options
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Select a single style of dice (Exploring D6 initially)
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Interesting and engaging Activation and Turns
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Explore other interesting game mechanics (such as all actions contained within a players turn facilitating a KOW chess clock type game)
From here I’ll start exploring some options…
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