Collins tells the tale of the walking dead
E4 - By Heel or Hoof
Pre-Game Blah
Remember to go view my other project to see me make and paint all this cool stuff.
Rick left the last game in a bit of a pickle, bitten and running low on HP he had some challenging rolls ahead of him to get through unscathed. Firstly he needed to pass his post game bitten medical checks to avoid suffering additional damage, then he needed to make sure he didn’t succumb to the bite. He passed both of these checks with flying colours and so there was no need to move on and paint up the ‘disfigured Rick’ or ‘walker Rick’ model.
This will be a true solo game (survivor vs walker) and so I’ve broken out the solo play event card deck for this one. should also increase the threat after every turn too to make things harder on yourself due to the lack of PvP gunfire etc.
Objectives
- visit the nearby farm house
- search for useful items
- keep moving onto Atlanta
- not die
The table for this game is abnormal and is able to expand depending on what I want/need it to do. It currently is 40 x 20 inches (roughly) but the deep cut studio mats line up quite nicely to help with this.
Only just managing to escape from Dinogas intact, Rick picks up his bag of guns, dusts off his body armour and checks all his cuts a scrapes to make sure he isn’t seriously hurt. That last walker at nearly was the end of him, when he bit down on Rick’s shoulder the pain was immense but thankfully the stab proof vest took most of the strength out of it and will leave Rick with only massive bruising and a sore shoulder for a while.
With no fuel for his car he has no choice but to abandon it and walk. A few miles down the road he comes across a small house in a pleasant wooded area. It is here Rick decides to try and scrounge up some fuel or food, whatever the current inhabitants can offer him. He’s sure they’ll help him, after all, people are inherently good.
Post game wrap up
This was a relatively simple game for Rick really and quite heavily scripted. A combination of event cards and a few shots from the shotgun did add a little pressure in the confines of the house and did force him out the back door. on a few occasions in early game Rick tried to hold his nerve to keep the threat down before he entered the house but failed, hence why it ended up being short ran out of threat counter, especially once he ended up in combats or shooting the occasional walker. Don’t forget that in solo games the threat counter ticks up every turn whether you want it to or not.
Overall though, a success, no injuries and looted a horse and a hatchet whilst continuing to make his way to up Atlanta.
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