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The Knight of Umbar on Armoured Fell Beast

Tutoring 15
Skill 18
Idea 17
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The Knight of Umbar on Armoured Fell Beast

This guy is a close combat MONSTER mounted on a monster if used correctly.

This ‘Knight of Umbar’ has two special rules ‘Armour of the Sundered Land’ and ‘Combat Mimicry’.

‘Armour of the Sundered Land’ means that he does not loos a precious point of will if he wins a round of close combat. Keeping him on the table for longer, which is especially important as he only has 12 will points and that is not much when you want him charging on his Armoured Fell Beast and ruining as much of the enemy as you can.

‘Combat Mimicry’ means that he can expend a point of will to match Fight, Strength and/or attacks of the enemy. This means that he can match and Ent if he needs to and no pesky loosing to a draw because of a lower fight value. Combined with ‘Transfix’, this can be deadly.

The armoured Fell Beast has a defence of 7 rather than 6, meaning that most heroes and infantry will need a 6 to wound it.

I have seen this guy wreak destruction on enemy heroes and troops, but he can’t afford to get bogged down and surrounded. Choose attacks when it suits him at key enemy heroes and pesky troop break throughs, and don’t be afraid to use transfix and a might point for an ‘Heroic Combat’ where his 12″ move can allow him to cause more destruction.

 

 

The Knight of Umbar on Armoured Fell Beast

I used the old metal Witch King on Fell Beast, which I then chopped up and mounted on to a converted ruined castle kit, which I painted to look like a wall of Gondor or ruin in Osgiliath. The wrecked wall section allows the Ringwraith and Fell Beast to stand out in clear contrast, and adds a real feel of danger and destruction, which is what this chap is all about.

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