Collins tells the tale of the walking dead
E2 - Tools for the job
Pre-Game Blah
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In this episode Rick has befriended Morgan and his shovel-happy son Duane and convinced them to go to the local police station to recover some clothes and all important firearms to help them through these trying times.
Objectives
- collect as many supplies as possible
- don’t die
- get into the police station and interact with the lockers
- do all of this before reaching threat level 18 (end game)
Intro
Having made friends and been brought up to speed with the world by Morgan and Duane, Rick offers to help them out by taking them to the local police station and recovering whatever is left. Grabbing the keys for the station and gun lockers the trio head out bringing with them the limited gear they found recently.
As they arrive the trio find the police station mostly intact with 6 walkers shambling outside and a couple of shadows moving around inside.
Taking the lead Rick fires on the walker immediately to their front. Needing to fire a few rounds to get that all important headshot empties the old revolver. The loud report of the old firearm attracts and the walkers in the immediate area and Rick quickly has to switch to the screwdriver he picked up earlier to defend himself.
Duane sees a pile of supplies at the barricades and runs off to rummage through it which leaves Morgan to intercept the walkers that Duane is clearly oblivious to, he is a child still after all… ‘ooo shiny’
Rick finds that a screwdriver doesn’t make for the best weapon, sure it works but it is harder! As Morgan runs around putting walkers out of their misery he taunts Rick and his stupidity or inexperience.
As such Rick switches to searching for useful items whilst Morgan continues to battle to undead. Morgan starts to struggle with one particularly toughie who must have had a thick skull or something.
The outside of the station seems to be littered with useless junk so Rick moves out of the streets towards the entrance of the station…
…and is immediately ambushed by a walker by the door.
As Rick deals with that little surprise Morgan makes it inside the station which as it turns out was unlocked and finds it’s new inhabitants blocking the way to the gun lockers.
Clearing out the small local police station doesn’t take too long but what the group doesn’t realise that a huge herd has been roused by careless firefights and is making its way unstoppably towards them. They’ll soon realise that leaving the door wide open door could be a fatal mistake…
Grabbing the guns and ammunition the trio complete their primary objectives and make it out the back door avoiding the horde that was drawn to Rick’s shooting earlier in the day….
Wrap-up
This was a nice standard solo play ‘grab all the supplies’ mission. Even though the points to walker ratio was about right and the threat ranked up quickly it seemed like this game was too easy for the survivors, no HP was lost and mostly the walkers were a simple inconvenience. When the survivors couldn’t do anything fancy they opted to try and reduce the threat on a 50:50 roll. it worked alright to elongate it.
Event Cards
- Fire!
- The Hunger
- Won’t Stay Down
- Shooting At Shadows
- The Walking Dead
- No Hope
Casualties
4 walkers dead
4 knocked down
Upgrades
All 7 of the supply tokens were gathered up and they managed to interact with the gun lockers too. In the next mission Rick will be able to go into battle tooled to fuck, with or without friends
2023-03-28 Your project has been visited by the unofficial Hobby Hangout. Huzza!